Alchemical Power

This mod provides a simple but powerful alchemy. And food.

File Details

alchemical_power-1.1.0-forge-1.20.1.jar

  • R
  • Sep 2, 2025
  • 6.26 MB
  • 81
  • 1.20.1
  • Forge

File Name

alchemical_power-1.1.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alchemical-power-1297854:6956093")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Fixes & Adjustments

  • Fixed an issue where the advanced granulation process of Packed Crushed Iron incorrectly required the Elite Granulating Rune instead of the Elite Grinding Rune.
  • Corrected the durability of Tier 1–3 Panakeia Ingot armor, which was significantly lower than intended.
  • Enhanced the instant-kill effect of the Seven Swords of Terminus.
  • Adjusted some inscription ink recipes to use Black Dye instead of Ink Sacs.

Added Recipes

  • Added new transformation recipes for certain mob drops using the Rune of Equivalent.
  • Added a crafting recipe for Slime Balls.

New Features

  • Introduced the “Alchetree“, a new cultivation method for Panakeia, along with related blocks.
  • Added a Scarecrow craftable from Alchetree. When attacked, it transfers the damage to all nearby living entities.

Added integration with other mods

  • Added Botany Pots support for Panakeia reed and the Alchetree (Botany Trees is not required for the Alchetree).
  • Added integration with Tinkers Construct. various ingots and gems can now be used as tool materials.
    • Material traits are based on existing TiC traits for now.

 

 

Known Issue

  • Some weapons with special instant-kill effects (e.g., weapons from Re:Avaritia) may cause Scarecrows to die instantly in a way that leaves surrounding mobs in a bugged “undead” state.
  • When Tinkers Construct is not installed, the textures for molten ingot/gem fluids fail to load.

    These issues could not be resolved during development. If you know a solution, please reach out!