File Details
alchemancy-1.1.0-NeoForge-1.21.1.jar
- R
- Jan 11, 2025
- 1.27 MB
- 86
- 1.21.1
- NeoForge
File Name
alchemancy-1.1.0-NeoForge-1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Version 1.1.0
- Added 13 new Infusion Properties: Dexterous, Malleable, Enchanting, Cracked, Magic Resistant, Flimsy, Hardened, Compact, Allergic, Hydrophobic, Armor Pulse, Hearty, and Launching
- A bunch of items that didn't already now have Dormant Properties. Most noticeably Lapis Lazuli, Sandstone, String, Clay, Bricks, Nether Bricks, and some Stone variants.
- Added new experimental feature under the Experiments tab during world creation. It gives a small chance for items found in chests and equipped by mobs to a random assortment of Infusion Properties. It's not yet properly tested, and it's not as flexible as i'd want it to be, but will be rolled into the base mod as a gamerule once it's ready
- You can now infuse Written Books onto an item to give it Lore based on the book's first page
- Blast Resistant, Magic Resistant, and Insulated now reduce incoming damage if the item is being held and used
- Arcane and Wise now boost the item's enchantability
- Loyal now works on every projectile. It will cause them to return to the thrower once they hit a block or entity
- Loyal dropped items now follow the last player that had them in their inventory
- Hellbent projectiles now trigger "On Critical Hit" Property effects when they hit an entity
- Throwable projectiles now damage and drop themselves on impact instead of destroying themselves if the item has durability
- Dead now disables the effects of Innate Properties
- You can now set an undisguised item's disguise by stacking by right-clicking the disguise item over the item with Disguise
- Made Throwable behave more reasonably with tool Properties (Digging, Reaping, Mining, and Chopping)
- Rooted items with Energized now create a 20-tick redstone pulse when activated
- Rocket-Powered now negates 75% of the user's gravity while it's being used
- Dead and Toggleable now trigger their item use "effects" after every other property. This should allow them to synergize better with stuff
- Added Infusion Property tag that determines which ones don't consume an Infusion Slot
- Added Infusion Property tag that determines which ones prevent items from destroying blocks in creative
- Added Infusion Property tag that allows users to disable the functionality of any Infusion Property
- Added Limit Break x1000 to the Infusion Properties creative tab
- Removed Quantum Bind from the Infusion Properties creative tab, it still needs some time in the oven
- Loyal projectiles no longer phase through blocks. Phasing is now required for this behavior to occur
- Smiting now consumes 20 points of item durability
- Greatly reduced the speed at which Rocket-Powered propels you while gliding with an Elytra
- Reduced Rocket-Powered's flight speed by 20%. Rocket-Powered Boots remain unchanged
- Lowered Sharp's Attack Damage increase from 120% to 30%
- Light-Seeking no longer targets the source of the projectile
- Updated the colors for Smiting, Paradoxical, and Limit Break to cause less eye strain
- Updated the item texture for Paradox Pearls
- Slashing now prevents you from breaking blocks in creative
- Tweaked the origin position of Rocket-Powered's trail
Bug Fixes
- Fixed Properties that modify the item's tint (Tinted, Seethrough, Pristine, and Soulbind) not doing so when Sodium is present
- Fixed helmets with Aquatic increasing Oxygen when worn on the chestplate slot, instead of the head slot
- The Ender Dragon can no longer be Captured
- Fixed Exploding not dealing damage to the target
- Fixed a typo in the word "Calcareous"
Special Thanks to Chichi and RoseProse for playtesting the update and helping determine Dormant Properties

