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Alchemancy

Turn everything into anything with the power of Alchemancy!

File Details

alchemancy-1.1.0-NeoForge-1.21.1.jar

  • R
  • Jan 11, 2025
  • 1.27 MB
  • 86
  • 1.21.1
  • NeoForge

File Name

alchemancy-1.1.0-NeoForge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:alchemancy-1167082:6077132"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 1.1.0

  • Added 13 new Infusion Properties: Dexterous, Malleable, Enchanting, Cracked, Magic Resistant, Flimsy, Hardened, Compact, Allergic, Hydrophobic, Armor Pulse, Hearty, and Launching
  • A bunch of items that didn't already now have Dormant Properties. Most noticeably Lapis Lazuli, Sandstone, String, Clay, Bricks, Nether Bricks, and some Stone variants.
  • Added new experimental feature under the Experiments tab during world creation. It gives a small chance for items found in chests and equipped by mobs to a random assortment of Infusion Properties. It's not yet properly tested, and it's not as flexible as i'd want it to be, but will be rolled into the base mod as a gamerule once it's ready
  • You can now infuse Written Books onto an item to give it Lore based on the book's first page
  • Blast Resistant, Magic Resistant, and Insulated now reduce incoming damage if the item is being held and used
  • Arcane and Wise now boost the item's enchantability
  • Loyal now works on every projectile. It will cause them to return to the thrower once they hit a block or entity
  • Loyal dropped items now follow the last player that had them in their inventory
  • Hellbent projectiles now trigger "On Critical Hit" Property effects when they hit an entity
  • Throwable projectiles now damage and drop themselves on impact instead of destroying themselves if the item has durability
  • Dead now disables the effects of Innate Properties
  • You can now set an undisguised item's disguise by stacking by right-clicking the disguise item over the item with Disguise
  • Made Throwable behave more reasonably with tool Properties (Digging, Reaping, Mining, and Chopping)
  • Rooted items with Energized now create a 20-tick redstone pulse when activated
  • Rocket-Powered now negates 75% of the user's gravity while it's being used
  • Dead and Toggleable now trigger their item use "effects" after every other property. This should allow them to synergize better with stuff
  • Added Infusion Property tag that determines which ones don't consume an Infusion Slot
  • Added Infusion Property tag that determines which ones prevent items from destroying blocks in creative
  • Added Infusion Property tag that allows users to disable the functionality of any Infusion Property
  • Added Limit Break x1000 to the Infusion Properties creative tab
  • Removed Quantum Bind from the Infusion Properties creative tab, it still needs some time in the oven
  • Loyal projectiles no longer phase through blocks. Phasing is now required for this behavior to occur
  • Smiting now consumes 20 points of item durability
  • Greatly reduced the speed at which Rocket-Powered propels you while gliding with an Elytra
  • Reduced Rocket-Powered's flight speed by 20%. Rocket-Powered Boots remain unchanged
  • Lowered Sharp's Attack Damage increase from 120% to 30%
  • Light-Seeking no longer targets the source of the projectile
  • Updated the colors for Smiting, Paradoxical, and Limit Break to cause less eye strain
  • Updated the item texture for Paradox Pearls
  • Slashing now prevents you from breaking blocks in creative
  • Tweaked the origin position of Rocket-Powered's trail

Bug Fixes

  • Fixed Properties that modify the item's tint (Tinted, Seethrough, Pristine, and Soulbind) not doing so when Sodium is present
  • Fixed helmets with Aquatic increasing Oxygen when worn on the chestplate slot, instead of the head slot
  • The Ender Dragon can no longer be Captured
  • Fixed Exploding not dealing damage to the target
  • Fixed a typo in the word "Calcareous"

Special Thanks to Chichi and RoseProse for playtesting the update and helping determine Dormant Properties