Ala Industrial v0.1.148 [NeoForge]
Curse Maven Snippet
What's new
0.1.148

A stronger magnet, and two blocks that finally tell you the truth about what they are doing.
New
- The Advanced Electromagnet reaches nine blocks instead of five, and pulls experience as well as items.
- Built from the magnet you already carry. Charged, flat or switched off — the recipe takes it as it is, so you never have to prepare one for the occasion.
- It leaves alone the orbs you were already getting. Experience close enough to drift to you on its own costs nothing; the magnet only reaches past that.
Fixed
- The Geiger counter no longer goes silent behind walls. Walking up to a running reactor it said nothing at all, then hit a solid rattle the instant you stepped through the door. A wall now muffles the instrument instead of blanking it, so the clicking builds while you are still outside.
- Your shielding is untouched. A wall still stops radiation completely — only the counter learned to hear through one.
- The Electric Heater stopped humming when it costs you nothing. It hummed while holding temperature for a waiting machine and all through its twenty-second cool-down. Now it is heard only while it is actually spending power. It still glows while hot, because hot metal glows.
- A skill stopped doing more than it promised. "Finish the operation when the power dies" was also finishing operations into a full output slot, stacking the result past its limit. It now covers only the case it names.
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