air-tactical-arsenal-1.1.3-warzone.jar
Curse Maven Snippet
What's new
1.1.3-warzone
Newer SuperbWarfare and AshVehicles versions
- Fixed a crash when placing (or looking at) the radar with SuperbWarfare 0.8.9 or newer. SBW 0.8.9 moved
the FuMO 25 model files, so the radar asked GeckoLib for a model that no longer existed.
- The radar now finds the FuMO 25 model wherever the installed SBW keeps it (0.8.7–0.8.8 and 0.8.9+ layouts), and spins the right part of it in both.
- If the model can't be found or loaded (for example in a future SBW version), the radar uses the original ATA block instead, with a normal hitbox outline, and the log says why. The game doesn't crash.
- Radar detection works with SBW 0.8.8+, where SBW removed its aircraft interfaces. Vehicles are classified
by their SBW vehicle type: airplanes and airships are PLN, helicopters HEL, drones UAV.
This also covers AshVehicles 4.3+ aircraft. Tanks, APCs, AA, cars, artillery and boats are never shown.
The
radarPlaneIds/radarHelicopterIds/radarDroneIds/radarExcludedIdslists still override it. - Lock-on with newer versions: SBW 0.8.8+ seekers and AshVehicles 4.3+ missiles lock Shahed and Orlan through
the same
destroyable_projectiletag as before; the Iskander stays unlockable. - Checked against SBW 0.8.8, 0.8.8-hotfix, 0.8.8-final, 0.8.9-snapshot, 0.8.9, 0.8.9-final, 0.8.9.1, 0.8.9.2 and AshVehicles 4.3, 4.5, 4.6. Behaviour with the WarZone-specific patched builds (SBW 0.8.7.1, AshVehicles 4.2) is unchanged.
Iskander range
- Fixed the Iskander terminal and target settings screens ignoring the server's
iskanderMinDistanceandiskanderMaxRange. They read the player's own local config (default 1000–5000), so a server withiskanderMaxRange = 10000still showed "1000–5000" and refused targets past 5000. The server now sends its values to every player on join, and again wheneverata-common.tomlis edited while the server runs (the route limits are re-sent the same way).
Sound
- New second Shahed engine sound by Kalitovskiy. Each Shahed picks one of the two engine sounds at random when it is launched and keeps it for the whole flight (also after a save/reload); every player hears the same one.
Interface
- The "Scanning: x%" / "Queued" / "Loading" map indicator on the radar and on the Shahed and Orlan route screens moved from the centre of the map to its bottom edge, on a dark plate, so it no longer sits under the launcher, radar and route markers.
Upgrade notes
- Network protocol 12 -> 13: server and all clients must update to 1.1.3-warzone together.
This mod has no additional files

