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Air Tactical Arsenal - WarZone

Unofficial milsim fork of Air Tactical Arsenal by Synarsis: Shahed, Orlan, Iskander, radar and sirens, with SuperbWarfare / AshVehicles support. Non-commercial.
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air-tactical-arsenal-1.1.2-warzone.jar

File nameair-tactical-arsenal-1.1.2-warzone.jar
Uploader
LilDoritoLilDorito
Uploaded
Sep 30, 2026
Downloads
79
Size
2.8 MB
Mod Loaders
Forge
File ID
9017057
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:air-tactical-arsenal-warzone-1716351:9017057")

Learn more about Curse Maven

What's new

1.1.2-warzone

Radar and route maps: real terrain

  • The radar map and the Shahed/Orlan route maps now show the real terrain instead of biome colours: the top block of every spot, like a vanilla map (grass, forests, sand, stone, snow, roads and buildings), with hill shading. Water gets darker the deeper it is.

Whole-map terrain scan (new command)

  • /ata terrain scan [size] [centerX centerZ] scans the whole map once and stores it in the world folder (world/ata_map/, tiles of 512×512 blocks). Default: a 10000×10000 square centred on 0, 0.
    • Reads the chunks saved on disk (e.g. a world pregenerated with Chunky mod) in the background, without stalling the server. Progress is shown in chat every 10% and in the server log.
    • Tiles that already exist are skipped, so an interrupted scan continues where it stopped. /ata terrain rescan [size] [centerX centerZ] scans everything again.
    • /ata terrain status shows progress and how many tiles are stored; /ata terrain cancel stops it (tiles done so far are kept).
    • When the scan finishes, all radar and route maps are rebuilt from the tiles.
  • Every radar and route map inside the scanned area is then assembled from the tiles almost instantly, including radars placed later. The tiles travel with the world folder.
  • While a terrain scan runs, radar and route maps wait for it (they show as queued).

Where map data comes from

  1. chunks the server has loaded right now,
  2. the terrain tiles from /ata terrain scan,
  3. with mapReadSavedChunks = true (default), other chunks saved on disk (read in the background),
  4. biome colours for everything else, so maps have no holes.

Keeping maps up to date

  • Every mapRefreshMinutes (default 10, 0 = never) the chunks loaded around players are painted into the terrain tiles and into the radar and route maps, so they show new buildings and craters. This runs in the background.
  • Players get the updated map when they next open a radar or route screen (clients keep a downloaded map for up to 5 minutes).
  • mapReadSavedChunks and mapRefreshMinutes are in the [Radar] section of ata-common.toml.
  • Existing radar and route maps are rebuilt once after the update (old map files are deleted).
  • radarDarkBackground = true still disables the radar map and its scanning completely.

Upgrade notes

  • The network protocol is unchanged (still 12), so 1.1.1 clients can join a 1.1.2 server, but only 1.1.2 clients pick up map updates without reconnecting. Updating both is recommended.

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