Ageforged Armor (1.1.5)
Curse Maven Snippet
What's new
v1.1.5 - Fix invisible armor on non-player wearers (Armor Stand, tooltip previews)
Fix
- Custom armor rendered as nothing when worn by anything other than a real player:
MixinHumanoidArmorLayeralways blanked out the vanilla armor piece and handed rendering off to our own model, but that model (ArmorModel, which extendsPlayerModelfor BetterCombat/PlayerAnimationLib compatibility) only accepts anAvatarRenderState. Any other wearer — an Armor Stand, or the fake entity that tooltip-enhancer mods like Legendary Tooltips use to render a 3D item preview — hit that type check, bailed out, and drew nothing: an empty box in the tooltip, or an invisible piece on a real Armor Stand. - Fix: when the wearer isn't a real player, a throwaway
AvatarRenderStateis now built from the same pose data (animation position, rotation, arm poses, etc.) so the custom model renders correctly there too. No behavior change for real players.
JAR: ageforged_armor-26.2-neoforge-1.1.5.jar
This mod has no additional files

