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Aetherium - Vulkan Shader

Runs shader packs natively on Minecraft's Vulkan renderer, with Sodium and Distant Horizons support.
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aetherium-0.1.0+mc26.3-fabric.jar

File nameaetherium-0.1.0+mc26.3-fabric.jar
Uploader
SpxceBodSpxceBod
Uploaded
Oct 17, 2026
Downloads
144
Size
2.5 MB
Mod Loaders
Fabric
File ID
9226377
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:aetherium-vulkan-shader-mod-1730933:9226377"

Learn more about Curse Maven

What's new

Shader packs

  • Standard-format shader packs run natively on Minecraft's Vulkan renderer: gbuffer, shadow, full-screen, compute and geometry programs, custom images and buffers, raw textures and LabPBR material maps.
  • Terrain draws through Sodium's chunk renderer with the vertex data packs read, and honours pack render layers, separate ambient occlusion, old lighting and light-block geometry. Switching packs rebuilds the terrain without a restart.
  • Distant Horizons support: far terrain is drawn through the pack's dh_* programs, with far-terrain shadows.
  • Packs load in the background, with a small progress panel in the HUD corner, and a disk cache for converted shaders makes loading the same pack again about 44% faster.
  • Render scale (50–100%) with FSR 1.0 upscaling and adjustable sharpening.
  • Shadow distance and shadow map scale overrides.

Shader pack screen

  • Pack header with name, version and option counts, a sections sidebar, profile chips, search and a "changed only" filter.
  • Options with inline Reset buttons, arrows that step either way, and details showing the current and default values.
  • Apply, Discard and Done, with what is waiting to be applied shown under the sections.
  • Live preview (hold Tab), import and export of pack settings, drag-and-drop install and keyboard navigation.

Performance

  • About twenty shader engine optimisations, each with its own switch, among them the shadow cache, hardware shadow filtering, targeted snapshots, settled bindings, load-op clears and the transform cache. Measured on Complementary Unbound: frame rate +4%, CPU frame time −10.5% against everything off.
  • Memory: shared block shapes, shared empty item data and lightweight chunk data checks.

HUD and quality of life

  • Hold-to-zoom (Z) with scroll, adjustable least, most and starting zoom, zoomed mouse sensitivity and an optional cinematic camera.
  • Zoom readout: block coordinates, distance and facing direction, plus a 3D preview and the name of the block or mob under the crosshair. It can sit in any corner, and either panel can be turned off.
  • Pixel-exact centred crosshair.
  • Aetherium settings screen with search, tags and presets, reachable from Options › Aetherium… next to Shader Packs….
  • A prompt to switch the game to Vulkan when it starts on OpenGL.

This mod has no additional files