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Aetas Ferrea Lib

Aetas Ferrea Lib - Hardcore realism core that overhauls Minecraft's combat physics, armor weight mechanics, and equipment traits for a brutal medieval survival experience.

File Details

AetasFerreaMod 1.0.0 [BETA]

  • B
  • Jun 28, 2026
  • 577.02 KB
  • 4
  • 1.20.1
  • Forge

File Name

aetasferreamod-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:aetas-ferrea-lib-1568181:8334829")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

*** # Version 1.0.0 [BETA] *** - Updated status to BETA release. - Added Equine / Mounted Combat Overhaul: - Equine classes: Wild, Rouncey, Destrier, Courser, Palfrey. - Realistic riding mechanics: Sigmoidal throttle, walk speed caps, reverse gear, high-speed fall damage. - Feeding taming system: Wild horses must be leashed and hand-fed daily. - Specializations: Training Rounceys via combat and agility XP into Destriers, Coursers, or Palfreys. - Chests on mounts: Palfreys, Rounceys, donkeys, and mules can carry chests for storage. - Aquatic behavior: Donkeys and mules sink under heavy load; donkeys panic and throw riders in deep water. - Added Wolf AI & Pack Defense Mechanics: - Quiet stealth following goal replacing standard AI. - Aggressive wild predator spawns (25% chance) targeting players. - Tactical retreat: wolves run away and gain Speed II when health falls below 30%. - Combat stuns (alternate strikes) and post-attack slow. - Pack Limit: owner tamed wolves capped at 2. Excess wolves turn hostile. - Hound threat auto-targeting: standing tamed wolves auto-target monsters within 10 blocks (excluding Creepers). - Added Regional & Progression Difficulty Engine: - World Age Mob Cap: Surface hostile spawns throttled based on days (12 early, scaling up to 60 after Day 31). - Equipment Progression: Gearless spawns (Days 0-3), shields/stone tools (Days 6-7), and leather/chainmail scout variants (Day 11+). - Banishment & Conversion: Creepers/Witches permanently banned. Day 0 bans Skeletons, Vindicators, Drowned. Pre-Day 5 zombie-drowned conversion blocked. - Baby zombie aging: Baby zombies automatically age to adults. - Smithing lock: Prevents crafting legendary gear (Ornstein, Dragonslayer) before slaying the Ender Dragon. - Added Progressive Night Mini-Bosses: - Catena-Mail Vigil (60 HP Skeleton archer with Glowing, stationary firing, and guard summoning). - Defiled Castellan (80 HP Husk with Weakness, Mining Fatigue, horizontal knockback, and shield-bypassing). - Dead Iron Knight (100 HP Husk with 4 Sapper guards, anti-fortification block breaking). - Diamond Knight (150 HP Husk with armor shedding, progressive speed boosts, and knockback resistance). - Added Ecological & Environmental Balance: - Biome-specific fishing (restricts native fish drops, yields junk otherwise). - Squid beaching prevention and puddle spawning protection. - Spider surface spawning restricted to forest and jungle biomes. - Pufferfish inflation stamina limits (forced deflation and cooldown). - Chicken wing fatigue and fall damage when falling more than 8 blocks. - Fox holding restrictions (foxes only hold items in the custom `fox_holdable` item tag). - Added Medieval Barter & Progression Economy: - Currency reform: Emeralds replaced by copper, raw iron, or raw gold based on villager profession and level. - Material tier trade upgrades: Previous material tier is required to buy higher-tier tools/weapons/armor. - Wandering Trader Overhaul: Offers exotic items (saddles, blaze rods, totems, gold apples) for emeralds. - Added Bare-Handed Harvest Restrictions: - Mining fatigue III, direct health, and arm limb trauma (LSO integration) when harvesting incorrectly. - Knives used as slow axe alternative for log chopping (consumes high durability, grants Haste). - Added Client-Side HUD & Tooltip Enhancements: - Waila/Jade integration showing horse stats (class, breaking progress, daily feeds, XP). - Re-formatted Attribute Tooltips: slot-sorted absolute/delta display with clean rounding. - Added Thermodynamic & Burning Combat Mechanics: - Lava Quenching underwater (bucket quenches to empty, creates obsidian). - Panic Speed boost when players are on fire. - Burning melee attacks with items tagged under `burning_items` (5s burn). - Modernization & Quality of Life: - Migrated dependencies to Gradle Version Catalog (`libs.versions.toml`). - Added Maven repository content filters to optimize build speeds. - Configured GitHub Actions CI/CD pipeline for compilation checks and automatic publishing. - Migrated static tags to Java-based Data Generation providers. - Fixed persistent display message cooldown bug. - Compressed logo file to WebP format.