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AE2Enhanced

This mod adds a multi-block structure to handle an extremely large number of synthesis problems for AE2

File Details

AE2Enhanced-1.5.2.jar

  • R
  • Jun 4, 2026
  • 7.48 MB
  • 23
  • 1.12.2
  • Forge

File Name

AE2Enhanced-1.5.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ae2enhanced-1525976:8194703")
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1.5.2

Features

  • Advanced Central Platform
    • Controller block, generator, chunk loading, network packet system
    • Allow players to define a selection area and bind it to the controller
    • Six-direction independent I/O support per selection, with separate filtering for each side; supports main-network-area and subnet filtering (may be adjusted later)
    • Specially optimized I/O processing
    • Automatic power supply recognition for machines on the platform
    • Per-mod power adapters supporting input-limit bypass (Ender IO, Thermal Expansion, Draconic Evolution)
    • GUI support: main network area management, subnet creation, renaming, unbinding, deletion
    • JEI/HEI support
    • Per-chunk 15×15 white concrete + edge black concrete generation pattern, customizable
    • No recipe added yet, as the feature is still being adjusted
  • RF Access Node
    • New RF storage channel for the ME network; terminals display power directly
    • Pure bridge mode with no local buffer
    • New ItemEnergyDrop dummy item to prevent players from extracting RF directly
    • Allows external input and extraction; current input limit is int, will be raised later

Improvements

  • Terminal & Storage Performance
    • 500k+ item-type incremental sync: empty-bucket cleanup, pattern caching, parallelSort, client-side deferred rebuild
    • ItemRepo empty-search fast path and parallel sorting
    • Drawer-mod hash-index adapters (FSL / StorageDrawers), replacing O(N) iteration
  • Hyperdimensional Storage Nexus
    • HyperdimensionalStorageFile refactored from NBT to custom binary format
    • Supports millions or even tens of millions of complex-NBT items without any NBT issues
    • Massively optimized storage, completely solving the NBT overflow problem during serialization/deserialization that plagues other infinite-storage solutions
    • New /ae2e testhd stress-test command: supports specifying UUID, generating up to 100k item types at once from all registered tools/armor combined with all enchantments in random permutations, with quantities at long scale
  • Assembly Hub & Remote Handlers
    • Cross-dimensional automatic upload: searches all loaded dimensions and filters by ME network
    • Botania Pool/AlfPortal/TerraPlate item tossing: now uses _ae2eInput tag to distinguish inputs from products
    • Botania Petal Apothecary: changed to EntityItem toss, handled by altar itself for water and items
    • Assembly hub pattern slots added isItemValidForSlot validation to prevent illegal items from silently disappearing; also prevents non-pattern items from being inserted
  • Central ME Interface
    • Fixed some dispatch issues
    • Wireless channel reconnection validation
    • Upgrade card NBT read/write alignment
    • Supercausal structure requirement calculation fixes
  • Channel Receiver Card
    • Automatic reconnection support

Improvements (continued)

  • Central ME Interface multi-target collection fix: moved input-material snapshots from the singleton handler into each Central Interface instance, keyed by TargetBinding. Completely fixed the issue where products were misidentified as residual inputs and skipped during multi-target parallel processing.
  • HEI bookmark F-search fix: unpack the BookmarkItem wrapper class to obtain the real ItemStack, fixing the issue where bookmark items could not be filled into the terminal search bar.
  • Config cleanup: removed empty Client placeholder category; moved DamageMode enum into BlackHole for better cohesion.
  • JEI/HEI hiding: added Advanced Platform Controller and Platform Development License to JEI blacklist (features not yet complete).
  • Cleanup: removed unused Universal Memory Card mode-cycling keybinding (CYCLE_UMC_MODE_KEY) and related network packet/handler code.

Bug Fixes

  • Central ME Interface multi-target incomplete collection (DefaultSingleBatchHandler singleton state overwrite)
  • ae2fc FluidConvertingInventoryCrafting array out of bounds (MixinExtras)
  • Virtual crafting core CraftingCPUCluster.getCore type-cast crash
  • Gas dummy-item checks isolated to GasFakeItemChecks, preventing NoClassDefFoundError when optional mods are missing
  • Build system: introduced fastutil 8.5.12