File Details
ae2utility-1.4.0.jar
- R
- Apr 26, 2026
- 409.49 KB
- 81
- 1.21.1
- NeoForge
File Name
ae2utility-1.4.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
1. Added the Recipe Tree feature, accessible via Alt + Left Click on the encoding button in the JEI interface.
· Encodes all designated recipes in one batch during encoding and consumes an equal number of patterns.
· Enables the batch upload function if the ExtendedAE-Plus mod is installed, allowing one-click encoding and uploading of all patterns.
· Unmapped machines will trigger the mapping interface one by one during pattern upload. If cancelled, patterns will be sent to the player’s backpack, and the designated recipes will be favorited in JEI.
· Displays a notification after upload completion, listing successfully uploaded and failed patterns.
· Probabilistic products are hidden by default.
· Automatic duplicate selection restriction: Disable re-selection if the pattern already exists in the ME network.
· Automatic matching for secondary selection: Recipes selected for the first time will be auto-matched on the second selection.
· A dropdown button is provided for materials with multiple alternatives; the first item in the static list is selected by default.
· A recipe tree overview panel in the upper-right corner of the Recipe Tree interface, used to check the current recipe encoding progress.
· The overview panel supports recipe selection with identical operation logic to the Recipe Tree; machine icons can be clicked to filter corresponding recipes.
· Displays the total number of blank patterns required for current recipe encoding in the upper-left corner of the interface.
· Added a toggle in the upper-right corner to disable encoding for patterns already present in the ME network.
· Added a global material list to dynamically aggregate all materials required for selected recipes in real time.
· Clicking item icons in the material list jumps to the corresponding recipe branch; hovering over icons shows whether the related recipe exists in the ME network.
· Collapsible recipe branches to disable encoding for specific branches as needed.
2. Added the NBT Stripper Card functional card. When inserted into a Pattern Provider, it ignores NBT data for both crafting materials and output products. Right-click the card to mark specific items; all NBT data is ignored by default if no items are marked.
3. Fixed a bug where overly long encoding tooltips in the JEI interface obstructed the view. Hold Shift + N to display full descriptions.
4. Fixed an issue preventing encoding of recipes larger than a 3×9 grid via JEI encoding. Recipe materials will no longer be merged, and item order will be preserved during encoding.
5. Fixed failure to retrieve NBT-containing occult items when pulling non-craftable items via JEI.
6. Fixed a conflict bug between pulled non-craftable items and terminal inventory items. Items in the terminal will be automatically moved to the ME network before item retrieval.
7. Fixed the inability to encode chemical-related patterns via JEI encoding when the Applied Mekanistics mod is installed.
8. Optimized the missing pattern prompt: streamlined text with specific names of missing blank patterns displayed.
9. Probabilistic products are automatically excluded during JEI recipe encoding (fully tested for the Mekanism mod).
10. Fixed a bug where blank patterns failed to stack automatically after clearing patterns with Ctrl + Shift + Right Click.
11. Fixed slot display glitches (misalignment, overlapping, incorrect quantity display) for Pattern Providers when both Applied Flux and ExtendedAE-Plus are installed.
· No additional third slot will be added. The NBT Stripper Card functions as a standard upgrade card and can be placed in universal upgrade slots, with a strict one-card limit.
· A dedicated exclusive slot for the NBT Stripper Card is only added in a pure AE2 environment.
12. Fixed crafting failures for Draconic Evolution tool-type items when the NBT Stripper Card is inserted.
13. Added a Chinese-status prompt above the search bar in the ExtendedAE-Plus Provider selection interface: Processing Pattern XXX (Machine: XXX).
14. Added batch upload support via Alt + Click for pattern uploading in the Pattern Encoding Terminal. All patterns in the player’s backpack will be processed for bulk upload; cancelled machine mapping skips upload for that category, and outdated patterns will be rejected.
15. Updated the texture for the NBT Stripper Card.
1. 新增“配方树”功能,入口设定为JEI界面编码按钮Alt+左键进入。
· 编码时将一次性编码所有已指定配方,并消耗等量样板;
· 当安装有 ExtendedAE-Plus模组时,启用上传功能,可一次性编码并上传所有样板;
· 上传样板时未映射机器将一个个走映射界面,取消则将样板发送至玩家背包并收藏指定配方到JEI;
· 上传完成后发送已成功样板与未上传样板提示;
· 概率产物默认不展示;
· 网络中已含有样板时,自动禁用二次选择;
· 在选择第一次后的配方,第二次自动匹配;
· 若存在某种材料有多种选择,点击下拉按钮可选择其他物品,默认选择静态列表第一个;
· 配方树界面右上角可查看配方树总览,用于查看当前配方编码情况;
配方树总览界面支持选取配方,操作逻辑与配方树类似,机器图标可选择配方;
· 界面左上角增加显示当前配方编码样板时所需空白样板数量;
· 界面右上角增加开关禁用编码ME网络中已存在该样板功能;
· 增加总材料清单,实时汇总当前配方所需材料;
· 点击材料清单物品图标,可跳转到对应分支位置,鼠标悬停时可查看ME网络里是否含有该配方;
· 存在分支的配方可进行折叠取消编码;
2. 新增“NBT撕裂卡”功能卡,样板供应器放入该卡可以忽略产物与合成材料的NBT,右键撕裂卡可打开标记特定物品,不标记默认全部忽略;
3. 修复了JEI界面编码文字提示过长遮挡视线的bug,按住 SHIFT+N 时可显示描述;
4. 修复了JEI界面编码时无法编码大于9宫格配方的bug,且修改为编码时不合并材料、不修改顺序;
5. 修复了JEI拉取非合成物品时无法拉取神秘学带NBT物品;
5. 修复了拉取非合成物品时与原终端物品互相冲突的bug,拉取前自动移出终端内物品至ME网络;
6. 修复了在安装有Applied mekanistics模组时,JEI界面编码仍无法编码带化学品样板的bug;
7. 修改缺少样板时的提示,精简化并给出具体缺失样板名称;
8. JEI界面编码时自动剔除概率产物,目前仅测试过Mekanism模组;
9. 修复ctrl+shift右键清除样板后空白样板不自动堆叠的bug;
10. 修复了在同时安装有 Applied flux 和 ExtendedAE-Plus 模组时样板供应器槽位显示错位、重叠、数量不符等的bug;
· 不添加第 3 个槽,NBT撕裂卡作为普通升级卡可进入它们的槽,严格限制为只能放入一个;
· 仅在纯 AE2 环境下,才添加专用撕裂卡槽。
11. 修复了在放入NBT撕裂卡后无法合成 Draconic evolution 模组工具类物品的问题;
12. ExtendedAE-Plus 模组 供应器选择界面搜索栏上面增加提示“正在处理样板XXX(机器XXX)”,机器名称显示为中文;
13. 样板编码终端界面,Alt点击上传样板时可将背包里的样板全部尝试上传,取消时跳过该类机器样板上传,旧样板不可用。
14. 更换NBT撕裂卡材质。

