Adventurer's Titles 1.5.12 (1.20.1)
Curse Maven Snippet
What's new
Adventurer's Titles — 1.5.12
Progression & New Titles
- Added 12 new progression titles focused on combat, crafting, exploration and utility.
- Added new achievement requirements for projectile hits from distance, hostile enemy kills, hostile enemy damage and unique loot containers.
- Reworked several titles to avoid duplicating Story progression and existing objectives.
First Bloodnow requires defeating an aggressive enemy.Controlled Furynow tracks damage dealt to aggressive enemies.Unshakable Vigornow tracks damage received by the player.Nether Excavatornow tracks Netherrack mined in the Nether.Relic Raidernow tracks unique generated loot containers.Scholar of Flamesnow requires crafting 16 Fire Charges.Long-Range Hunternow requires 100 projectile hits from at least 15 blocks away.Deadeyewas consolidated intoLong-Range Hunterwhile preserving its internal ID.
Attribute Improvements
- Improved handling of optional attribute rewards when their provider mod is not installed.
- Missing optional attributes are now ignored without disabling the corresponding title.
- Improved attribute reward configuration and documentation.
- Rebalanced title attribute rewards to better fit the progression of Adventurer's Stats 2.10.6.
- Reworked several existing bonuses to reduce excessive stacking between title rewards and RPG attributes.
Lootr Compatibility
- Added optional Lootr compatibility.
- Added the
unique_loot_containerrequirement. - Unique loot containers are tracked persistently by player, dimension and position.
- Reopening the same container does not increase progression.
- Vanilla generated loot containers continue to work without Lootr.
- Lootr remains completely optional.
Hostile Enemy Detection
- Added shared hostile-enemy detection for
First BloodandControlled Fury. - Improved compatibility with Slimes, Magma Cubes and other hostile/modded entities without requiring manual entity lists.
- Entities that become hostile toward the player can be detected through their actual targeting, attacking or anger state.
- Fixed passive entities being incorrectly counted as enemies.
- Passive mobs such as chickens are no longer counted simply because they can be targeted or were attacked by the player.
Progression Ordering
- Reworked the ordering of normal achievements from simpler objectives to more demanding progression.
- Story titles are now kept at the end of the list.
- Story titles were reordered to follow the progression of the
A Journeychapter. Arcane Initiatewas moved afterQuick Loot.Death Reaperwas moved to its appropriate position beforeConqueror of the Five Paths.- The Titles screen follows the same ordering as the Achievements screen.
Configuration & Migration
- Added automatic migration for built-in title definitions while preserving administrator changes.
- Added versioned migration for
titles.jsonandtag_titles.json. - Added configuration documentation and examples for custom titles, requirements and rewards.
- Added support for generating a completely fresh configuration by removing
config/adventurers_titles/. - Improved documentation for custom Story titles and player tags.
tag_titles.jsonremains configured for the zHuntersRPG modpack by default; users of other modpacks should modify or remove it and replace the Story tags with their own progression system.
Fixes
- Fixed projectile distance validation.
- Fixed persistent combat and projectile event tracking.
- Fixed Nether-only block tracking.
- Fixed player damage tracking.
- Fixed Lootr container detection and duplicate container tracking.
- Fixed configuration migration issues.
- Fixed hostile enemy detection causing passive mobs to count as enemies.
- Fixed Minecraft 1.20.1 chest API compatibility.
- Fixed the projectile mixin configuration used for long-range tracking.
Compatibility
- Added optional compatibility support for Lootr.
- Improved compatibility with Adventurer's Stats 2.10.6 and the previously supported optional attribute providers.
- FTB Quests, KubeJS, Lootr, Team System, and the supported attribute mods remain optional.
This mod has no additional files

