Description
🔊 Sound Control

Take absolute control over your Minecraft audio experience! Sound Control is a highly customizable client-side mod that allows you to individually adjust the volume, mute, and manage every single sound event in the game—including sounds from other mods!
Whether you want to silence annoying nether portals, make creeper footsteps louder, or completely mute a noisy machine from another mod, Sound Control gives you the tools to create your perfect audio balance.
✨ Key Features
- 🔊 3D Spatial Sound Radar: Don't know the exact name of an annoying sound? Press
Yto toggle the 3D Sound Radar! It dynamically visualizes playing sounds directly in your world, placing their IDs exactly where the sound is coming from in 3D space. - ▶ In-Menu Sound Testing: Preview sounds before you change them! In Advanced or Mods mode, simply click the
▶button next to a sound to hear what it is. - ⚡ Global Golden Toggles: Instantly mute or adjust the volume of ALL block breaking, block placing, footsteps, hitting, or mob hurt sounds with a single click at the top of the Basic list.
- ⭐ Favorites System: Mark your most-used sounds with a ★ star to quickly find them later. Favorite sounds persist across sessions and can be filtered instantly.
- 🔍 Smart Filtering: Easily find what you need using the built-in search bar, Category buttons (
Mobs,Blocks,All), or cycle through three filter modes:- All Sounds — the full list
- Edited Only — shows only sounds you've changed (muted or volume-adjusted)
- Favorites Only — shows only your ★ starred sounds
⚙️ Three Unique Control Modes
Press V to open the main menu and switch between three powerful viewing modes:
- Basic Mode: Keeps things simple. Changes are applied to groups of sounds (e.g., tweaking
minecraft:zombieaffects all zombie-related sounds). Perfect for quick, general adjustments. - Advanced Mode: Unlocks ultimate precision. See and adjust every specific sound event in the game individually (e.g., mute
stone.breakbut keepstone.place). - Mods Mode: Automatically detects your installed mods (like Create, Farmer's Delight, etc.) and gives you a neat sidebar to manage their custom sounds without cluttering the vanilla list.
⌨️ Default Controls
V— Open the Sound Control MenuY— Toggle the 3D Sound Radar
(Both keys can be changed in the standard Minecraft Controls menu).
🌐 Language Support
Fully translated into 12 languages: English, Ukrainian, Spanish, German, French, Polish, Simplified Chinese, Brazilian Portuguese, Russian, Japanese, Korean, and Italian.
📖 Sound Wiki
Can't find the exact sound you're looking for? We've generated a complete, categorized reference of all 1800+ vanilla Minecraft sounds. Check out the Sound Wiki in our repository to easily find any sound ID!
❓ FAQ
Does this mod need to be installed on the server? No. Sound Control is 100% client-side — just drop it in your mods folder and you're good to go, even on vanilla servers.
Does setting volume above 100% actually make sounds louder? Yes! The slider goes up to 200% and genuinely increases loudness. The mod raises OpenAL's max gain limit and multiplies the volume at engine level, so cranking a sound to 200% makes it noticeably louder than normal.
I set a global toggle to mute all footsteps, but one specific sound still plays. Why?
Individual sound settings override global toggles. If you previously adjusted a specific sound (e.g., stone.step), that setting takes priority. Reset it with the ⟲ button to let the global toggle work again.
Does "Reset All" delete my favorites? No! It only resets volumes and mutes. Your ★ starred sounds are kept.
Why is the ▶ play button greyed out? You're in Basic Mode. Sound previewing only works in Advanced and Mods modes — switch at the bottom-left of the menu.
Does Sound Control work with Create / Farmer's Delight / other mods? Yes! The mod automatically detects every sound registered by any mod. Switch to Mods Mode and you'll see a sidebar listing all mods that add custom sounds — pick one to manage its audio separately.
Will this conflict with other sound mods?
In most cases, no. Sound Control hooks into Minecraft's sound engine at a low level via Mixin. Standard content mods (Create, Supplementaries, etc.) don't touch the same code, so they work together perfectly. Conflicts are only possible with mods that also modify the core SoundEngine or SoundManager classes.
Where is the config file saved?
At .minecraft/config/soundcontrol.json. It's a clean JSON file you can safely edit by hand or back up. Sounds reset to default are automatically removed to keep the file compact.
Muted sounds don't appear on the 3D radar — is that a bug? No, that's intentional. If a sound's effective volume is 0%, the radar skips it since there's nothing to locate.
How does the 3D radar work exactly? Sound labels float in the world at the exact position where the sound is playing — not as a flat HUD list. The mod projects each sound's 3D coordinates onto your screen through the camera's projection matrix, so labels move as you look around, just like nameplates.
