File Details
Advanced-Solar-Panels-Classic-4.1.0.jar
- B
- Nov 20, 2025
- 293.89 KB
- 47
- 1.12.2
- Forge
File Name
Advanced-Solar-Panels-Classic-4.1.0.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
This version contains a large package of changes.
1. Changes for the Molecular Transformer:
- Fixed a bug with energy consumption after turning off the machine with a redstone signal;
- The block now has a weight;
- Fixed a bug with placing items in the output slot using the shift key;
- Added support for crafting ore and ingot transformations from different mods (support for the OreDict method);
- Added full support for quantitative recipes;
- Optimized the display of recipes in Jei;
- Fixed a bug with the core glowing when placing an item in the input slot and finishing crafting;
- Fixed bug where the gui state would not update when changing the input or output item;
- Fixed a bug with energy consumption after replacing an item in the input slot with one that, according to the crafting result, does not match the item in the output slot;
- Fixed the issue of crafting items too quickly with a large amount of energy. To solve this, a minimum delay of 10 ticks has been added until the end of crafting.
2. Changes for solar panels: - Advanced solar panel, hybrid solar panel, and ultimate hybrid solar panel now produce times less energy (advanced day 8 eu/Night 1 eu, Hybrid day 64 Eu/ Night 8 eu, Ultimate Day 512 eu/ Night 64 eu;
- Textures for the advanced solar panel, hybrid solar panel, and ultimate solar panel have been changed to the classic textures that were in earlier versions of the mod, such as 1.4.7 - 1.7.10. The textures for the Sanarium, Sanarium, and Enriched Sanarium items have also been replaced with classic versions.
- Crafting has been significantly changed to the classic version from earlier versions of the mod, such as 1.4.7 - 1.7.10.
- Added the ability to choose between standard and advanced crafting modes via the config (standard crafting mode is enabled by default).
- Fixed bug - air inscription when opening Gui;
- Added the ability to change the output power of Eu via config.
3. Changes for solar helmets: - Solar helmets can now be equipped in the baubles mod slot.
- Solar helmet crafting changed;
- Quantum helmet energy transfer 5000 Eu/t (not energy generation).
Fashion items are now fully integrated into the Industrial Craft 2 creative tab.