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Advanced Lootable Weapons [Lootable Update!]

The aim is to create an extremely diverse weapons mod without losing the ability to play both lightly and heavily modded.

File Details

ALW 1.4.2-1.12.2.jar

  • R
  • Jan 14, 2024
  • 3.44 MB
  • 154
  • 1.12.2
  • Forge

File Name

advancedlootableweapons-1.4.2-1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:advanced-lootable-weapons-632792:5031851")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Fixed more dependency cycle issues
  • Added missing recipes for the Kodachi & Spear weapon type
  • Re-created the JEI implementation for all recipes that deal with Hot Tool Heads to make crafting them more clear
  • Rebalanced the XP given from forging
  • Added a config option to use legacy textures, suggested by @aldahel
  • Wooden weapon recipes now require one piece of string
  • Made forges heat faster in the nether, with a config option to change the multiplier
  • Fixed a bug that caused the drum to not update for players that didn't interact with it
  • Added a "Light" enchantment that lowers the weight of armor
  • Updated config default values to actually reflect default values
  • Nerfed Copper from to 3.5 damage, 256 dur to 203 dur
  • Buffed Kobold Steel from to 4.25 damage, 203 dur to 256 dur
  • Buffed Frost Steel from to 6.5 damage
  • Nerfed all durability values to old*0.75
  • Forge Hammers now have material durability/2 total dur instead of material durability/5
  • Tanning Knife now has 75% of the material attack damage instead of 400%
  • Crystallite Ore now spawns in the end instead of the overworld
  • Shadows can only drop from Illagers, Vex, and Wither Skeletons now
  • Fixed an issue where the forges were using their max temperatures to heat metals instead of their actual temperatures
  • Fixed an issue where the forges were using the Fahrenheit to Celcius formula to convert from Kelvin to Celcius
  • Changed the "room temp" used for cooling hot tool heads down to an actual temperature gotten by biome and position
  • Fixed an issue where the temperature for a hot tool head was being calculated based on the damage of the item and not the durability left
  • Localized all of the forge text to lang for translation
  • Localized all hot tool head text to lang for translation
  • Added an actual temperature value to hot tool heads for clarity
  • Added an outside temperture value to hot tool heads for more clarity
  • Fixed temperature gain/loss formula to be more accurate to thermodynamics from what I can tell, I'm not a mathematician
  • Added Pyrotech Bellows compatibility into ALW from ALW RotN

Added the following item lists to vanilla loot tables:

  • Abandoned Mineshaft:
    • Platinum ingot (1-2)
    • Copper ingot (2-3)
    • Steel ingot (1-2)
    • Tin ingot (1-2)
    • Random dagger from Bronze, Copper, Iron, Kobold Steel, Silver, and Wood
  • Desert Temple:
    • Bronze ingot (1-3)
    • Obsidian Shard (1-29)
    • Granite Powder block (1-6)
    • Diorite Powder block (1-5)
    • Random talwar from Bronze, Copper, Kobold Steel, Silver, Steel, Wood
  • End City:
    • Dusksteel nugget (1-9)
    • Frost Steel ingot (5-8)
    • Crystallite ingot (1-3)
    • Congealed Shadow (1-7)
    • Shadow Platinum Ingot (1-9)
    • Random weapon from Bronze, Crystallite, Dusksteel, Frost Steel, Obsidian Steel, Platinum, Shadow Platinum, Steel
  • Igloo Chests:
    • Frost Stel ingot (2-5)
    • Silver ingot (1-8)
    • Silver ingot (5-11, lower weight)
    • Leather (3-8)
    • Untrimmed Hide (1-3)
    • Diorite Clay Ball (3-11)
  • Jungle Temple:
    • Bronze ingot (1-3)
    • Tin ingot (1-7)
    • Untrimmed Hide (2-5)
    • Leather Strip (7-16)
    • Random sabre from Bronze, Steel, Iron, Wood
    • Random makhaira from Bronze, Steel, Kobold Steel, Iron
  • Nether Fortress:
    • Shadow Platinum Ingot (1-3)
    • Steel ingot (2-5)
    • Obsidian Shard (1-5)
    • Dusksteel Nugget (1-3)
    • Random cleaver from Obsidian Steel, Bronze, Steel, Shadow Platinum
    • Random nodachi from Obsidian Steel, Bronze, Kobold Steel
    • Random zweihander from Obsidian Steel, Bronze, Steel
  • Spawner Dungeons
    • Copper ingot (1-6)
    • Platinum ingot (1-5)
  • Bonus Spawn Chest
    • Granite Clay Ball (2-6)
    • Diorite Clay Ball (2-6)
    • Granite Brick (1-4)
    • Diorite Brick (1-4)
    • Random wooden dagger, staff, kabutowari, kodachi, sabre
  • Stronghold Corridor
    • Frost Steel nugget (2-7)
    • Steel ingot (2-5)
    • Bronze ingot (2-7)
    • Random weapon from Kobold Steel, Bronze, Steel, Platinum, Frost Steel
  • Stronghold Crossing
    • Frost Steel nugget (2-7)
    • Steel ingot (2-5)
    • Obsidian Steel nugger (1-17)
    • Random weapon from Kobold Steel, Silver, Platinum, Obsidian
  • Blacksmith's House
    • Copper ingot (1-3)
    • Kobold Steel ingot (1-4)
    • Rock Feldspar (1-8)
    • Cobbled Feldspar (3-6)
  • Woodland Mansion
    • Shadow Platinum nugget (4-15)
    • Steel ingot (1-13)
    • Crystallite ingot (1-2)