Advance Army

A mod that provides players with a modern army (soldiers and vehicles) to fight against evil monster armies

File Details

AdvanceArmy-1.20.1-0.5-alpha.jar

  • B
  • Feb 25, 2026
  • 73.18 MB
  • 1.0K
  • 1.20.1
  • Forge

File Name

AdvanceArmy-1.20.1-0.5-alpha.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:advancearmy-1264783:7676352")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1. Fixed the issue of some hostile soldiers' attack AI failing to work
2. Fixed the issue where soldiers stopped searching for enemies after their field of vision was obstructed
3. Fixed the issue where some players' soldiers were unable to properly use right-click items
4. Fixed the issue where players' soldiers could not follow
5. Fixed the issue where the soldier generation configuration and monster generation configuration were reversed
6. Added a new configuration file that can be switched within the game
7. Now, every time you enter the save file, it will prompt you about the activation status of some options in the configuration file
8. A dynamic monster spawning difficulty system has been added, with difficulty gradually increasing as the game progresses. In the early stages, the number of monsters spawned decreases, and advanced corrupting monsters are almost non-existent
9. Added random enemy invasion events and random ally support events
10. The probability of generating each variant in the current module structure is no longer the same, with more small variants and fewer large variants
11. Added a tool item for joining a team
12. Currently, players without a team cannot use challenge items to create challenges. The information broadcast for challenges will only be sent to players near the defense points
13. Now, units in the friendly faction will proactively attack creatures of type MobCategory.MONSTER. Most enemy creatures have been changed to inherit from the original Monster class
14. The Ranger of the Assault Trooper class can now throw more powerful time bombs
15. Weakened the splitting mechanism of the corrupting spiders, while giving the split entities specific skins
16. The Erosion Spider now has a chance to place a Spider Web when attacking
17. The health value restored by each ray hit of Erosion Giant has been changed from 5 to 2
18. Erosive creatures will now not actively attack aquatic animals
20. Reduced the damage and firing rate of two types of anti-ground turrets that erode and plunder beasts
21. The Ember Mech cannot gain enhanced attack through jumping during the energy cannon loading period
22. Added a custom shader for the texture-mapped tracks to enable them to render environmental lighting properly
23. Now some hostile creatures will disappear in peaceful mode
24. Added a crafting recipe for some items
25. Now, a fixed function has been added to turret-type vehicles
26. Naturally generated vehicles will now move randomly, and there is a chance they will command nearby naturally generated soldiers of the same faction to follow them
27. The path movement of soldiers in selected state is changed to straight-line movement
28. When holding a signal gun, the command button will no longer be displayed