promotional bannermobile promotional banner

Advance Army

A mod that provides players with a modern army (soldiers and vehicles) to fight against evil monster armies

File Details

AdvanceArmy-1.20.1-0.4-alpha.jar

  • B
  • Jan 24, 2026
  • 74.72 MB
  • 1.5K
  • 1.20.1
  • Forge

File Name

AdvanceArmy-1.20.1-0.4-alpha.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:advancearmy-1264783:7518256")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

2026/1.24
Version 0.4:
1. Fixed some issues that caused the server to fail to start
2. Fixed the issue where the defense of the Erosion Marauder and the SWUN troops had the same value
3. Fixed the issue where unenchanted vehicles would continue to operate even after their drivers were eliminated
4. Fixed the issue of abnormal animation for the rotation of the vehicle's front wheels
5. Fixed the issue of some armored vehicles having excessively low armor values
6. Fixed the issue where the Erosion Portal could not be summoned normally
7. Fixed the issue where the soldier's shotgun could only fire one bullet
8. Fixed the issue of missing texture maps for some vehicle enchantment states
9. Fixed the issue of missing muzzle flame rendering for some soldiers
10. Fixed an abnormal issue with the generation of transport aircraft in swun support
11. Added an item for storing combat units. Right-click to store the player's combat units in the item, and right-click again to release them
12. Added an item to remove combat units. Right-click to remove combat units belonging to the player

13. Added the undead creature tag to some erosion monsters
14. When the Erosion Turret has a mount, its damage source is now changed to the mount
15. Erosion Marauders will no longer summon Erosion Rebels when they spawn
16. The Erosion Giant will now attack other creatures that do not have the hostile tag in the War Machine Mod. The Erosion Giant will now command nearby Erosion Monsters to attack its locked target
17. The Erosion Giant will also use a beam attack during melee combat. Now, each time the Erosion Giant's beam hits a target, it will recover 5 points of health. The turning logic of the Erosion Giant has been optimized
18. When generated, the Erosion Giant will now randomly wear armor, and when hit, its armor durability will be deducted preferentially

18. Now, construction units can also use pickaxe-type tools for maintenance by striking. When construction units are at full health and use the pickaxe-type tool while sneaking and pressing the right button, they can be recycled into item form
19. Two production buildings have been optimized, and now you can use a pickaxe-type tool to rotate their direction by right-clicking
20. Soldiers will now return to their previous fixed positions after ending an attack
21. When moving along a path, soldiers will not automatically board a vehicle if they are in a selected state
22. Added some attack pre-swing animations for ordinary soldiers and optimized the movement AI of soldiers

23. Reduced the jump bonus from the Energy Abundance enchantment on the Ashes Mech, shortened the duration of the Ashes' flight ability, and increased the horizontal movement speed of the mech during the jumping state
24. Increase the healing amount per hit from 1 to 5 for the Ash Mech's melee attack
25. The Ash Mecha now possesses a passive shield of 200 points. When the shield value is greater than 0, shield depletion is calculated preferentially, and damage received will not exceed the current shield value. When not under attack, the shield value slowly recovers
26. After the Ash Mecha lands from a jump or its shield is breached, it enters a boosted state, allowing for one enhancement of either melee basic attack or energy cannon. The enhanced energy cannon transforms into a ray weapon, dealing an additional 4% of the target's maximum health as true damage. When the enhanced melee basic attack lands a hit, the Ash Mecha recovers 10% of its lost health
27. After being enhanced, the three random melee attacks of the Ash Mecha will respectively cause additional damage as follows: 6% of the target's current health as true damage, 8% of the target's lost health as true damage, and 8% of the target's maximum health as physical damage
28. The AI behavior of the Ash Mech has been reset, and it now randomly performs small-scale sweeping attacks, as well as a brand-new melee-range switching maneuver
29. Optimized the melee attack, rendering, third-person perspective when players are driving, and other details of the Ash Mecha
30. The texture of the armed Humvee has been redone
The usage method of the map-making tool has been optimized, and its item description has been updated
32. Move the calculation method for refraction to the front