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Advance Army

A mod that provides players with a modern army (soldiers and vehicles) to fight against evil monster armies

File Details

AdvanceArmy-1.20.1-0.3-alpha.jar

  • B
  • Jan 7, 2026
  • 73.24 MB
  • 699
  • 1.20.1
  • Forge

File Name

AdvanceArmy-1.20.1-0.3-alpha.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:advancearmy-1264783:7428100")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1. Fixed the issue where some infantry cards could not be placed in infantry production buildings
2. Fixed the issue where radiation troops would release radiation fields while in vehicles
3. Fixed the issue where the friendly unit generation configuration option was invalid
4. Radiation Troopers will now only release radiation fields on their own when there is no owner. Players' Radiation Troopers will only release radiation fields after receiving an X-key command in standby mode
5. Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can instead restore 1+ damage value of health to it
6. The AI of the air force in command mode has been optimized, so that the flight units selected by players will not perform other maneuvers without authorization before reaching the designated location
7. The AI of ground and flying vehicles has been enhanced with a new follow mode, allowing them to follow the actions of their respective players. Additionally, the follow mode for soldiers has been optimized
8. The default frequency of creature spawning has been slightly reduced