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Advance Army

A mod that provides players with a modern army (soldiers and vehicles) to fight against evil monster armies

File Details

AdvanceArmy-1.16.5-2.1-release.jar

  • R
  • Dec 16, 2025
  • 73.15 MB
  • 127
  • 1.16.5
  • Forge

File Name

AdvanceArmy-1.16.5-2.1-release.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:advancearmy-1264783:7340599")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1. Fixed some issues related to the definiteId of unit nbt
2. Fixed the issue where some vehicle units did not display properly on the projection of the vehicle construction machine
3. Fixed the issue where the front wheels could not render and rotate properly when there were multiple wheeled vehicles
4. Fixed the issue where some models of combat units were rendered without shadow rendering
5. Fixed some issues in sounds.json
5. Fixed the issue of some vehicle rendering turrets twitching at a 180 degree angle
6. Fixed the issue of ground vehicle AI continuously retreating
7. Fixed the issue of abnormal coordinates of the gunner's seat on the turret of the vehicle during player driving
8. Fixed the issue of friendly soldiers getting stuck when summoning vehicles during natural generation, and optimized it
9. Fixed the issue of abnormal treatment range for medical and engineering soldiers
10. Enhanced targeting of fixed wing turret weapons (Fw020 and Lapear)
11. Enhanced the targeting of helicopter coaxial weapons
LAV25 and BMP2 have amphibious capability
13. Added LAV25 infantry fighting vehicle and motorcycle
14. Vehicles can now destroy fragile blocks such as logs and leaves (can be closed in the configuration file)
15. Adjusted the attack AI of infantry with anti tank weapons, now they use guns more frequently against non armored units
16. Added third person sound effects to m2hb, kord, and type85 heavy machine guns, and made changes to the sound effects of some vehicles
17. Vehicle crushing injuries are now related to vehicle size and speed
18. Extended the maximum flight time of javelin missiles launched by cavalry
19. The stacking quantity of items for Phantom Tank and Magnetic Tank has been changed from 64 to 1
20. Optimized the perspective issue during boarding
21. The control mode of the wheeled vehicle has been changed, and now it cannot turn in place
22. The default cruise center coordinates of the aircraft AI have now been changed to be set when it is first piloted by an AI creature, and the finalize spawn method will no longer be executed when summoning the vehicle with items
23. Added melee AI to some soldiers