adq_tweaks-1.0.3.jar
Curse Maven Snippet
What's new
Compatibility
- Updated compatibility with Aeronautics Delivery Quests 1.1.1.
- Fixed startup/config loading errors caused by reading configuration too early.
- Preserved the 1.0.3 release version.
Quest Generation
- Added lag-resistant persisted structure scanning.
- Added per-world structure cache persistence across restarts.
- Added optional two-contract generation:
- One contract toward world spawn.
- One contract farther from world spawn.
- Outward contracts select heavier quest templates.
- Manual
/adq_tweaks generatebypasses the normal generation cooldown. - Automatic and native generation still use the configured cooldown.
- Default objective search radius reduced to 300 blocks.
- Added optional sky-island support validation.
- Objectives now spawn at Y=280 and can fall into position.
Cargo and Physics
- Fixed unrelated block breaks incorrectly counting as cargo damage.
- Cargo damage now checks the actual Sable cargo plot.
- Added split-child cargo tracking.
- Removed player-facing split/despawn notifications.
- Fixed cargo surface placement compatibility with ADQ 1.1.1.
- Added cargo integrity tracking through a boss bar.
Boss Bar
- Active cargo now displays:
- Contract name.
- Remaining blocks.
- Total original blocks.
- Boss bar visibility radius is configurable with:
objective_bossbar_radius = 40
Quest Table
- Configured one quest per page.
- Restored native ADQ admin controls.
PvP Mode
- Condensed PvP contract announcements.
Optional Integrations
- Added optional FTB Quests integration.
- Completing a tagged FTB Quests task can unlock
[special]ADQ templates. - FTB Quests remains optional and is not required for startup.
This mod has no additional files

