File Details
adensadditions-3.0-1.20.1.jar
- R
- Apr 5, 2026
- 904.26 KB
- 23
- 1.20.1
- Forge
File Name
adensadditions-3.0-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
New Additions:
-
Peridot now acts as a trim material
-
Added experimental chain rendering logic
-
All special blocks now have the soul fire and soul speed tags
Revamps to how Perithyst is obtained:
-
Calcite Altar block is added, crafted from four calcite and one peridot; this block can be right clicked with Peridot to store it
-
When a Budding Amethyst block is placed on a soul campfire surrounded by a bunch of peridot filled calcite altars, then it slowly converts into Budding Perithyst
-
Budding Perithyst now only grows crystals when this setup is satisfied
-
Budding Perithyst and Perithyst Block textures changed
-
Added recipes to Budding Amethyst and Budding Perithyst
-
When Perithyst crystals grow, they have a chance to consume Peridot from the altar
-
Removed Peridot Composite Clump crafting recipe
-
Budding Perithyst now emits particles when in the setup and when being transformed
-
Peridot Composite Clump no longer changes blocks/mobs
-
Peridot Composite Clumps have a particle trail and new particles on impact
-
Added reversible Peridot Composite Block into Peridot Composite recipe
-
Walking on Budding Perithyst while the setup is active inflicts fifteen seconds of the new Aberrant Effect
-
Aberrant Effect applies a green overlay on player hearts, stops regeneration, and if the mob is a kind of zombie, it transforms it into the sightseer
-
New Perithyst Particle textures and animations
-
Placing a Raw Copper Block on Budding Perithyst, while the setup is active, will cause the block to emit particles before breaking into one or two Peridot Composite Clumps; this process has a chance to consume Peridot
-
Placing a potted plant onto the Budding Perithyst that has the setup causes it to be transformed into a potted Perithyst Perennial, consuming a Peridot
Raptorial Armor Rebalanced:
-
Rebalanced durability and armor points to be consistent with vanilla
-
Raptorial armor now has the durability that is 2x of netherite, but has the protection value of iron armor
-
Armor enchantability is the same as netherite
-
Armor toughness is now the same as netherite
-
Armor description text added
-
Full set bonus applies the Negated Fall Effect, which removes all fall damage with the cost of durability (ten blocks fallen equals one durability point removed)
-
Altered the texture of Raptorial Armor
Perithyst Scythe Changes:
-
Scythe particle logic has changed (less particles and they persist for the full dash time)
-
Scythe riptide display logic now persists for the full dash duration and overrides the original texture
-
Scythe small and large texture have changed
-
Scythe model has changed
-
Scythe model now appears on the back of the player when in the offhand, with physics
-
Scythe damage is now the same as a Netherite Sword (Eight damage)
-
Scythe attack speed is now faster than a trident but slower than a sword (1.25 attack cooldown)
-
Secret scythe variant (only available with commands) is added with alternative textures
-
Removed scythe subtitles to display current dashes and multipliers
-
Scythe dashes are now displayed through an overridden durability bar
-
Scythe no longer breaks after relogging or dying
-
Scythe no longer requires Perithyst charges to reset the cooldown
-
Perithyst Scythe no longer has multiple charges when unenchanted, only having one
-
Perithyst Scythe dash distance reduced
-
Perithyst Scythe description has been updated
-
All current scythe enchantments have been removed, with new enchantments replacing them (New enchantment descriptions also added):
-
Acceleration Enchantment (Max Level: 4): Any level of Acceleration sets the maximum amount of charges to three; each level increases the total dash distance and decreases the charge recovery time
-
Fracture Enchantment (Max Level: 3): After dashing, the next hit done by the player (whether dashing or attacking normally) applies extra damage with added sounds and particles; each level increases the damage multiplier (Level 1: 1.5x damage; Level 2: 2.0x damage; Level 3: 2.5x damage)
-
Overcharge Enchantment (Max Level: 1): When the total amount of available charges left is one, the Perithyst Scythe will consume Perithyst Shards instead of charges if available
Sightseer Changes:
-
New model, sounds, texture, and animations
-
Increased damage, speed, knockback
-
Decreased armor toughness
-
Increased attack range and hitbox size
-
New worship ability, which debuffs all surrounding entities with Nausea and Slowness and plays new animation and sound with particles (except for people with a full set of Raptorial Armor and other Sightseers)
-
Sightseer now attacks all mobs, and inflicts Aberrant upon attacking
-
Removed Sightseer distortion ability
-
Sightseer now explodes upon death with particles
-
Altered textures for Tattered Plates and Tattered Skin
-
Eating Tattered Skin now inflicts Shard Synthesis
-
Sightseer Egg texture changed
-
Tattered Plates are now crafted into Tattered Plate Bricks and their variants
-
Sightseers are passive towards people with a full set of Raptorial Armor
-
Sightseers are tempted by Perithyst Shards
-
Sightseers have been renamed to Aberrations
Removed many previous features:
-
Removed all trinkets
-
Removed all previous enchantments
-
Removed Copper Composite Clump, Copper Composite block set, Composite Conductor, Bottle o’ Lightning and all affiliated recipes
-
Removed Thalassphalt Blockset
-
Removed Mauve Wood block set and fungus blocks
-
Removed/revamped various advancements
-
Removed Additional Creative Mode Tab

