The player transparency rendering of the Hunter enchantment has some issues with transparent blocks (e.g. water)
When initially joining the world Treasure Finder / Ore Vision may not highlight nearby blocks - this seems to only occur for that initial join
Configuration
All enchantments are configurable
There might be some enchantment-related extra configuration
Enchantments
Enchantment Categories
Melee: Sword, Axe and Trident
Ranged: Bow and Crossbow
Ranged and Trident: Entries from Ranged and Tridents
Note that these are enchantments for projectiles, meaning for Tridents they only apply when thrown (and are therefor incompatible with the Riptide enchantment)
Digger: Vanilla category and contains things like pickaxes or shovels
Faster Attacks (Melee)
Default max. level: 4
Increases attack speed
Enchantment level increases the amount
Plague (Melee)
Default max. level: 6
Applies a poison effect to entities which deals magic damage
Also has a chance to spread to nearby targets (does not affect players or Tamable Animals owned by players)
Targets can be blacklisted with the tag additional_enchantments:plague_blacklist
Enchantment level increases the duration, damage, application chance and reduces the time between damage ticks
In addition, it also increases the chance and range for the spread
Not compatible with the Wither enchantment
Wither (Melee)
Default max. level: 6
Applies a wither effect to entities which deals wither damage
Enchantment level increases the duration, damage, application chance and reduces the time between damage ticks
Not compatible with the Poison enchantment
Confusion (Melee)
Default max. level: 5
Has a chance to cause the attacked target to retaliate against a randomly chosen nearby entity, dropping the attacker as a target
Targets can be blacklisted with the tag additional_enchantments:confusion_blacklist
Enchantment level increases the chance of this effect to occur and also the range to check against possible retaliation targets
Voiding (Digger)
Max. level: 1
Causes certain terrain blocks (specified by the tag additional_enchantments:voiding) to no longer drop their block as loot
Other loot added to these blocks is not affected (e.g. Flint from Gravel)
This behaviour can be enabled or disabled through the keybind (default being G)
Hydro Shock (Trident)
Default max. level: 5
Deal increased damage to targets on fire, in water, weak to water or if it is raining at the position
When the Trident is thrown it may cause a lightning bolt to occur at the target position
The lightning bolt itself will not damage the player, items or experience orbs
The fire will still damage the player - there is some safety to make items and experience orbs fire immune if the target dies within a second of getting hit by the lightning bolt
Enchantment level scales the damage multiplier and chance for the lightning bolt to occur
Explosive Tip (Ranged and Trident)
Default max. level: 4
Causes an explosion on impact (which does not damage the shooter, their allies, experience orbs or items)
Enchantment level increases explosion radius
It's possible to switch between two modes (NONE and BREAK (which breaks blocks)) with the keybind (default being J)
Homing (Ranged and Trident)
Default max. level: 4
Projectiles fly towards a chosen target
Targets can be blacklisted with the tag additional_enchantments:homing_blacklist (minecraft:villager and minecraft:iron_golem are added by default)
Invisible entities are only targeted if they're glowing (server-side (Perception is client-only))
Enchantment level increases the radius in which a target gets picked (+ it slightly increases velocity of the arrow)
It's possible to switch between various modes with the keybind (default being H)
Type: MONSTER, ANIMAL, BOSSES (forge:bosses), ANY and NONE (homing effect is not being applied)
Priority: (when Shift is also pressed): CLOSEST, LOWEST_HEALTH, HIGHEST_HEALTH and RANDOM
Straight Shot (Ranged and Trident)
Default max. level: 4
Disables gravity for shot projectiles and has a chance to hit Enderman
Enchantment level increases the chance to hit Enderman
Tipped (Ranged and Trident)
Default max. level: 4
Applies random effects to the arrow (and in turn to the target it hits)
Enchantment level increases the amount, amplifier and duration of the effects
It's possible to switch between effect categories (HARMFUL, BENEFICIAL and NEUTRAL (can apply all)) with the keybind (default being G)
Effects can be blacklisted with the tag additional_enchantmetns:tipped_blacklist
Shatter (Ranged)
Default max. level: 4
Allows the usage of Amethyst Shards as projectiles
There is a high chance for them to break on impact which will deal damage in an area (the projectile and area damage are Magic)
Targets can be blacklisted with the tag additional_enchantments:shatter_aoe_blacklist (minecraft:villager and minecraft:iron_golem are added by default)
Enchantment level increases the shatter area of effect and damage
Perception (Helmet)
Default max. level: 4
Outlines nearby entities and distinguishes them by color
Items are colored depending on the color of their display name (GOLD if none is available)
Enchantment level increases the range
It's possible to switch between different modes (ALL, NO_ITEMS and NONE) with the keybind (default being U)
If Shift is pressed it will cycle through options for items, filtering them by rarity (COMMON, UNCOMMON, RARE, EPIC)
Entities can be blacklisted with the tag additional_enchantments:perception_blacklist
It's configurable whether invisible entities are outlined or not (true by default)
Not compatible with the Treasure Finder enchantment
Treasure Finder (Helmet)
Default max. level: 4
Highlights ores and unlooted treasure chests
Highly configurable (display type of highlight - an x-ray outline / glow / particles among other things)
Not compatible with the Perception enchantment
Bracewalk (Legs)
Default max. level: 4
Reduces the effectiveness of knock back while also breaking certain blocks which slow you down (specified by the tag additional_enchantments:bracewalk) (e.g. Cobwebs)
Enchantment level scales the knock back reduction
Hunter (Boots)
Default max. level: 6
Causes you to become invisible (gaining hunter stacks) when you're walking on plant related blocks (or while you're inside them)
Once you walk outside of those blocks you will slowly start to become visible again (losing hunter stacks)
Becoming fully invisible will cause mobs to drop their focus on you, and they will no longer target you
Attacking while being fully invisible will deal a critical strike - this will use up all of your hunter stacks
The blocks are based on plant related material and the block tag additional_enchantments:hunter_relevant (e.g. flowers, crops or leaves)
Enchantment level increases the critical damage, the rate at which you gain hunter stacks and reduces the rate at which you lose them
It will also reduce the amount of stacks needed to be considered at full stacks