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Additional Attributes

Adds additional attributes to the game

File Details

Additional Attributes 1.20.1 - 1.3.3

  • R
  • Mar 15, 2025
  • 247.15 KB
  • 11.9K
  • 1.20.1+1
  • Forge + 1

File Name

additional_attributes-1.20.1-1.3.3-all.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:additional-attributes-986624:6306355")

NeoForge

implementation fg.deobf("curse.maven:additional-attributes-986624:6306355")
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(hotfix for previous version - clear current rarity definitions when reloading, so removed entries are not retained)

Tag

added a blacklist item tag for apothic crafting attribute (additional_attributes:apothic_crafting_blacklist)

Clamp rarity per item

added the option to define min / max rarity clamps for items (defined by using datapacks, directory being additional_attributes/rarity_definitions - see example for wooden tools)

Clamp definition:

  • items: Can be a tag, a single entry or a list of items
  • min_rarity: An optional existing loot rarity
  • max_rarity: An optional existing loot rarity

Explanation

As long as the defined min and max rarity are smaller than the would-be-picked max rarity, they will be considered

  • This means that if the current attribute value would only grant up to apotheosis:rare rarity and you define a min or max of apotheosis:epic that nothing would change (the apotheosis:epic rarity would not be considered)
  • If you don't define a min or max rarity, the original value will be used (if the newly clamped min rarity is above the (potentially clamped) max rarity, it will not be used
  • If (after the max rarity has been clamped) the min rarity is now above said max rarity, it will get the rarity of the max rarity