Adaptive Mob Ai

A Minecraft 1.20.1 Forge mod that uses actual machine learning to make ALL vanilla mobs progressively smarter over time. Mobs learn from every interaction using a Deep Q-Network and evolve their behavior to create an ever-changing, adaptive world.

File Details

Adaptive-Mob-Ai-1.1.194.jar

  • R
  • Dec 27, 2025
  • 345.23 KB
  • 450
  • 1.20.1
  • Forge

File Name

Adaptive-Mob-Ai-1.1.194.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:adaptive-mob-ai-1402291:7386205")
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[1.1.194]

Fixed

  • Federated Learning: Global tactics downloads no longer get rejected as "poisoned" when the Cloudflare Worker returns per-mob tactics as an action-map
    • The client now normalizes worker payloads into the expected { tactics: ... } mob schema before running validation (fixes "Missing tactics field" for zombie/skeleton/creeper)

[1.1.192]

Fixed

  • Hostile mobs holding bows/crossbows/tridents (including zombies) now reliably use them as ranged weapons instead of defaulting to melee
    • Implemented as a Forge-side goal injection on EntityJoinLevelEvent, so it no longer depends on Mixin goal injection order or ML initialization state