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Adaptive Agriculture

A mod that aims to hopefully enhance vanilla farming experience!

File Details

AdaptiveAgriculture-1.15.2-0.3.0.jar

  • B
  • May 5, 2020
  • 66.90 KB
  • 91
  • 1.15.2
  • Forge

File Name

AdaptiveAgriculture-1.15.2-0.3.0.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:adaptive-agriculture-379728:2948814")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

A lot of stuff has been worked on in this new version :D

 

New Content:

1.Added recipe for cover crop seed
2.Added 2 new tiers of farmland: nourished farmland and nutrient-rich farmland
3.Added a weed system, now your crops that are on nutrient rich farmland will have chance to be taken over by weed if it is not with in one block radius of a cover crop(current diagonal doesn't count, might change that later) 

 

Rework:

Changed how farmlands lose fertility, so now farmland will lose fertility when the crop above is harvested, so you don't have to worry about crops breaking the moment they matured

Hopefully these new content will encourage players to think how they should use their land wisely and add little bit of depth into the farming mechanics :D

This will be currently in Beta as this is quite a big update and might have a bugs that I haven't discovered, make sure to report to the mod's github repo if you encounter any bugs, there is also one mechanic I haven't implemented yet, so it will stay beta until I test it out a bit, added that mechanic and squash those bugs brought up by you guys. Thank You in advance :D