1.3.0+mc26.1.2-neoforge
Curse Maven Snippet
What's new
Changelog
All notable changes to this project are documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning. Each build is for one game and
loader, named in the build metadata after the version: 0.1.0+mc1.21.1-fabric is version 0.1.0 for Minecraft 1.21.1
on Fabric.
Unreleased
1.3.0 - 2026-11-09
Added
- A choice with arrows can step through named options that the mod keeps in its own way (over several settings at once, say), as a slider in steps already could.
1.2.0 - 2026-11-08
Added
- Tabs that do not fit in the settings panel scroll sideways: each is as wide as its title, with an arrow button at both ends of the row that moves them a tab at a time (dim when there is nothing more that way); the mouse wheel over the tabs does it too, and a tab clicked half hidden comes into view whole. The tabs dissolve at the ends where more of them lie beyond. While they fit, nothing changes.
Changed
- The link of a row with an action is white (gold under the pointer): grey, it looked switched off.
1.1.0 - 2026-11-06
Added
- A row with an action (
Tab.action): its name on the left, a short muted link with an arrow on the right (gold under the pointer) that hands the settings screen to the mod, say to open a window of its own. API version 3.
1.0.0 - 2026-11-03
The first stable version, for Minecraft 1.21.1, 26.1.2, 26.2 and 26.3, on Fabric and NeoForge.
Changed
- The API in
net.tapacywka.aacs.apiis stable from now on: it only grows, older methods keep working.
0.1.0-beta.3 - 2026-11-03
A beta for every game: Minecraft 1.21.1, 26.1.2, 26.2 and 26.3, on Fabric and NeoForge.
Changed
- A smaller file: unused drawing code and cursors removed, no local variable names in the classes.
Fixed
- The rounded style: a lighter line no longer runs down the middle of the scroll bars.
0.1.0-beta.2 - 2026-11-02
Added
- Minecraft 26.1.2, 26.2 and 26.3, on Fabric and NeoForge. For mod authors the API is the same, with the names 26.x
uses: pictures and backgrounds draw on
GuiGraphicsExtractor, icons are anIdentifier.
0.1.0-beta.1 - 2026-11-02
Added
- The settings file: values by sections in a JSON file of the mod (switches, whole and decimal numbers, choices,
texts, lists). A changed value counts at once and the file is written when the screen closes. Bad values are
forgiven: a number out of range is brought into it, an unknown choice or a wrong kind gets the default, keys the
mod does not know stay in the file. A file that cannot be read is kept beside it as
.broken. - The settings screen, laid out over those values: tabs as wide as their titles, sections, sub-sections that fold, smooth scrolling with fading edges and a scroll bar that can be dragged, and the GUI scale held at most at the window's height over 360 while it is open.
- Rows: a switch, a slider of a number (a unit, a logarithmic scale, fixed values or words of the mod), a choice in steps on a slider over values of the mod's own, a choice with arrows from an enum or from a list the mod gives while the game runs, and a switch with a list of switches under it (with a search field).
- A small reset icon beside a row whose value differs from its default.
- The card beside the list: the name and description of the setting under the pointer, and the mod's picture of it for the whole tab or one row, with "name: value" under it. Without room for the card, the description shows as a tooltip under or over the row.
- The mod's own colours (every colour of the screen), shapes (rectangular or rounded), background, title icon and buttons left of Reset and Done.
- The settings button of the mod in Mod Menu and in the mod list of NeoForge, for every screen built.
- Sub-sections from other mods: a mod opens a tab to them, and another mod adds its own sub-section there with its own settings, shown by name after the tab's own rows (optionally only while a condition holds).
This mod has no additional files

