Wild West Guns and Dimension

Adds in new 3d weapons, armor, animals, NPCs, and a dimension themed around the Wild West. Formerly Ace 51’s Wild West Guns and Dimension

File Details

Wild West Dimension 4.0

  • R
  • Dec 9, 2022
  • 1.42 MB
  • 160
  • 1.18.2+2
  • Forge

File Name

Wild West Dimension 4.0.jar

Supported Versions

  • 1.18.2
  • 1.18.1
  • 1.18

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ace-51s-wild-west-dimension-591950:4159198")
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Updated the mod to minecraft 1.18.2

Updated many things in the mod due to the new versions of minecraft and mcreator including

-models and textures for all custom armor

-shotguns

- textures for all custom NPCs and mobs

-tweaked custom biomes and removed some vanilla biomes to improve world generation

 

Added:

-RECIPE FOR THE PORTAL IGNIGHTER! (finally, recipe is 1 oak plank + 1 flint and steel, shapeless recipe)

-Saloon girl hat with a red feather (no recipe)

-Cowboy NPC

-Trapper Building in town

-Commands to spawn the Town, Abandoned Homestead, and Desert Fort

 

Previously unused features now in use:

-Saloon girl NPC #2

-Trapper NPC

 

Removed:

-Ghost towns

-recipe for bowler hat

 

Other changes:

-Outlaw NPCs only spawn at night in custom biomes while vanilla monsters spawn in vanilla biomes. This is due to a bug with Minecraft or Mcreator that I have no control over and have yet to find a work around for

-Homesteads and every building in town now have a custom foundation to better blend with the earth. These need improvements, but should make generation on cliffsides look better. If you use commands to spawn one of these structures in, anything up to 10 blocks beneath the structure will be overwritten

 

Known issues:

-River biomes are everywhere and dominate the landscapes, despite the actual water looking fairly normal. The not ideal, but the mod is still playable with this.

-Some custom structures and biomes are extremely rare.