Accurate Hitboxes

Pixel-perfect, zero-lag hitboxes that instantly perfectly match the 3D visual models of every vanilla and modded entity in the game.

File Details

Neoforge-2.3.1-1.20.1

  • R
  • Jul 10, 2026
  • 61.36 KB
  • 179
  • 1.20.1
  • Forge + 1

File Name

accuratehitboxes-neoforge-2.3.1-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:accuratehitboxes-1495830:8408490")

NeoForge

implementation fg.deobf("curse.maven:accuratehitboxes-1495830:8408490")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v2.3.1

Bug Fixes

  • TACZ Crawling Hit Detection: Fixed TACZ bullets failing to hit player body parts outside the vanilla hitbox while crawling or swimming.
  • Crawling Edge Hits: Fixed intermittent misses on the outer edges of crawling player limbs caused by render interpolation and static server blueprint differences.
  • Variable Model Parts: Fixed TACZ bullets missing model parts whose position or rotation changes with entity state and animation variables.
  • Some Entity Parts: Some entity parts failing to register TACZ bullet hits when their animated model transforms differed from the static server blueprint.

Improvements

  • Pose-Aware Player Blueprints: Added dedicated swimming-pose blueprints and matching server-side player transforms.
  • TACZ Candidate Search: Expanded the precise-collision candidate search to include fully extended crawling player models.
  • Dynamic Server Hitboxes: Added bounded, short-lived synchronization of rendered entity geometry for accurate dedicated-server collision against animated models.