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Accurate Hitboxes

Pixel-perfect, zero-lag hitboxes that instantly perfectly match the 3D visual models of every vanilla and modded entity in the game.

File Details

Neoforge-2.3.0-1.20.1

  • R
  • May 15, 2026
  • 52.52 KB
  • 348
  • 1.20.1
  • Forge + 1

File Name

accuratehitboxes-neoforge-2.3.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:accuratehitboxes-1495830:8095535")

NeoForge

implementation fg.deobf("curse.maven:accuratehitboxes-1495830:8095535")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v2.3.0 — The TACZ Compatibility Update

New Features

  • Timeless and Classics Zero (TACZ) Compatibility (Forge-NeoForge): Added pixel-perfect collision support for TACZ bullet physics, flawlessly registering physical gaps and headshots.

Bug Fixes

  • Hitbox Jitter Eliminated: Fixed an issue that caused hitboxes to vibrate and shake when entities moved.
  • Baby Mob Hitboxes: Fixed baby mob head hitboxes being incorrectly sized and positioned.
  • Adult/Baby Hitbox Desync: Fixed a bug where an adult's head hitbox would randomly become giant after spawning a baby of the same type.
  • Guard Villagers Compat: Fixed a bug where normal villagers' head hitboxes would temporarily become massive when Guard Villagers was installed alongside a baby villager.

Improvements

  • Hitbox Rendering Validation: Dead, removed, and invisible entities are now properly filtered to prevent stale hitboxes from lingering on screen.