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Accurate Hitboxes

Pixel-perfect, zero-lag hitboxes that instantly perfectly match the 3D visual models of every vanilla and modded entity in the game.

File Details

Fabric_Quilt-2.0.0-1.20.1

  • R
  • Apr 1, 2026
  • 44.90 KB
  • 58
  • 1.20.1
  • Fabric + 1

File Name

accuratehitboxes-fabric_quilt-2.0.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:accuratehitboxes-1495830:7858581"

Quilt

modImplementation "curse.maven:accuratehitboxes-1495830:7858581"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v2.0.0 — MAJOR UPDATE

New

  • Sodium Compatibility: Hitboxes now render correctly with Sodium (and Iris) installed. The mod no longer relies on Sodium's bypassed rendering hooks — uses a new rendering-pipeline-independent extraction system.
  • GeckoLib 4 Support: Modded entities powered by GeckoLib (e.g., Naturalist, Alex's Mobs, etc.) now get accurate per-part hitboxes, just like vanilla mobs.
  • Conditional GeckoLib Loading: GeckoLib is fully optional — the mod detects it at runtime and enables support automatically. No crash if GeckoLib isn't installed.

Other Improvements

  • Completely rewritten hitbox extraction system using manual ModelPart tree walking instead of render hook injection.
  • Hitboxes now correctly follow entity body rotation and animations for both vanilla and GeckoLib entities.
  • Updated license to remove credit requirement for modpack inclusion — modpack makers can freely include the mod.

Compatibility Notes

  • ✅ Sodium / Iris — Fully compatible
  • ✅ GeckoLib 4 — Fully compatible
  • ✅ Sinytra Connector — Fully compatible (with Forgified Fabric API)
  • ✅ EMF / ETF — Works, but green hitbox overlay follows vanilla animations rather than custom EMF visual animations (cosmetic only, does not affect gameplay accuracy)