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Accelerium

Occlusion culling, distance culling and smart entity AI ticking. More FPS on low-end hardware, Forge 1.20.1.
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accelerium-1.1.0.jar

File nameaccelerium-1.1.0.jar
Uploader
DreikslaDreiksla
Uploaded
Aug 26, 2026
Downloads
23
Size
28.7 KB
Mod Loaders
Forge
File ID
8741332
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:accelerium-1669201:8741332")

Learn more about Curse Maven

What's new

✨ Added

 

F3 debug HUD (bottom-right corner, only visible with the debug screen open):

 

    [Accel] ENT rays/s N | hidden N (N%) — occlusion rays traced and entities hidden, per second

    [Accel] BE rays/s N | hidden N (N%) — same, for block entities

    [Accel] queue N — occlusion worker backlog (should stay near 0)

    [Accel] AI skips/s N — AI ticks skipped in the last second (singleplayer / LAN host only)

 

All per-second log lines were removed — the mod stays completely silent inyour logs.

 

Cross-side compatibility.Clients with the mod can now join servers without it, and vanilla clientscan join modded servers. Each side simply runs the optimizations it can:culling on the client, smart AI ticking on the server.

📦 Notes

 

    No config changes — existing accelerium-client.toml andaccelerium-common.toml remain fully compatible.

    Full AI speed is always preserved for: the Wither, the Ender Dragon,riding mobs, glowing entities, spectators and anything in the userblacklists.

This mod has no additional files