accelerium-1.1.0.jar
Curse Maven Snippet
What's new
✨ Added
F3 debug HUD (bottom-right corner, only visible with the debug screen open):
[Accel] ENT rays/s N | hidden N (N%) — occlusion rays traced and entities hidden, per second
[Accel] BE rays/s N | hidden N (N%) — same, for block entities
[Accel] queue N — occlusion worker backlog (should stay near 0)
[Accel] AI skips/s N — AI ticks skipped in the last second (singleplayer / LAN host only)
All per-second log lines were removed — the mod stays completely silent inyour logs.
Cross-side compatibility.Clients with the mod can now join servers without it, and vanilla clientscan join modded servers. Each side simply runs the optimizations it can:culling on the client, smart AI ticking on the server.
📦 Notes
No config changes — existing accelerium-client.toml andaccelerium-common.toml remain fully compatible.
Full AI speed is always preserved for: the Wither, the Ender Dragon,riding mobs, glowing entities, spectators and anything in the userblacklists.
This mod has no additional files

