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Abyssal Decor

(Mostly) Vanilla style decorative blocks, (mostly) inspired by Victorian and Lovecraftian themes!

File Details

abyssal_decor_neoforge_1.21.1_0.9.1.jar

  • B
  • Jul 14, 2025
  • 6.77 MB
  • 194.0K
  • 1.21.1
  • NeoForge

File Name

abyssal_decor_1.21.1_0.9.1_Neoforge.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:abyssal-decor-964853:6768929"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New update yay! Bunch of new blocks, and some bug fixes/polish. And omnidirectional connected textures finally work!

New Blocks:

  • Added Stone Boarders
  • Added Blaze Glass
  • Added missing deepbronze wall
  • Added 4 new paintings
  • Added Indicator Light, a redstone controlled stoplight
  • Added Iron dish (decorative)
  • Added Decorative Cables
  • Added Brick Shingles
  • Added raw and polished Marble, expect more next update
  • Added Marble Bust statue
  • Added Marble flooring - a new CTM based block
  • Added Ornate Rug and carpet - also uses CTM
  • Added Husk Flower
  • Added Iron Pearly Glass
  • Added Stair and Slab variants for Blackwood Shingles
  • Added Grime Glass
  • Added Gilded Laventine
  • Added Rockwater and accompanying glass blockset
  • Added Dull Iron Door and Trapdoor

General Changes:

  • CTM connected textures fixed on 1.20.1+ wooo!
  • Finally implemented Wall/Post Vines
  • Wooden frog now has sounds (thanks LeafTeaValkyre, for recording them on her 3DS)
  • Fixed potential crash when turning on lamps with c2me installed
  • Mold now spreads in (<7) darkness, no longer just at night
  • Cut cinnamon logs now heal over time
  • Overhauled bonemealing, better optimized and no more ghost blocks!
  • Clams are now allergic to Muckroot
  • Most worldgen features are now rarer
  • Other minor bugfixes I forgot about