promotional bannermobile promotional banner

A.V.A - Alliance of Valiant Arms Guns

a mod based on the fps game A.V.A, added Guns and more

File Details

ava-1.21.1-neoforge-2.9.jar

  • R
  • Nov 1, 2025
  • 23.71 MB
  • 2.9K
  • 1.21.1
  • NeoForge

File Name

ava-1.21.1-neoforge-2.9.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:a-v-a-in-minecraft-386320:7172457"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This is a complete refactor of the mod that tooked me months to complete, sorry about that.

Note: Server and Client Config values will be reset due to the breaking change to the format!

 

Added:
-> A new /ava serverConfig command where basically allows you to edit all server config options without modify the config file

-> Some values from the world data (glass break, crosshair, friendlyfire, friendlyfire reduction, mob drop kit...etc) are moved to the server config

-> More data tags, configurable entity hardness, destroyable blocks, mob weapons...etc

-> New recoil pattern system, every gun should have a relatively different recoil pattern and feeling.

 

Improved:

-> Client is no longer responsible to calculate the bullet tracing for effects

-> Explosive particles

-> Python reload wheel animation

-> The gun stats, removed some redundant attributes/stats

-> Entity and playyer data were changed from capability to the official data attachments, this is breaking change.

-> Gun crafting recipe is now configurable (datapack)

-> Completely removed the old deprecated ammo types (they've been deprecated for years!)

-> Boost blocks are no longer tile entities.

 

Fixed:

-> Item model texture bleeding

-> /ava viewModel command broken

-> Competitive UI special and projectile weappon selection rendering

-> RPG weapon pickup issue in escort mode

-> Some missing translation

-> Magnification sensitivity settings 

-> Client config GUI does not save the values to config

-> Rain step sounds

-> JEI display

-> Ping rendering

-> C4 mark rendering