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A.V.A - Alliance of Valiant Arms Guns

a mod based on the fps game A.V.A, added Guns and more
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ava-1.16.5-1.7.0

File nameava-1.7.0.jar
Uploader
pelluciddicepelluciddice
Uploaded
Apr 23, 2021
Downloads
3.3K
Size
4.6 MB
Mod Loaders
Forge
File ID
3286966
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:a-v-a-in-minecraft-386320:3286966")

Learn more about Curse Maven

What's new

Added:
-> SG556
-> SG556 Black Widow, a skinned variant of SG556
-> Explosive barrel, explode upon bullet hit. Can be restored using gunpowders
-> Grey Prisoner: Normal speed, normal damage
-> Yellow Prisoner: Fast speed, normal/high damage
-> Red Prisoner: Low Speed, high damage
-> Shotgun Prisoner, Guard: prisoner with shotgun
-> Projectile indicator, indicates the direction and the distance of ava projectiles. Can be disabled in client config.
-> Biosensor, indicates the distance of the closest zombie if applicable. Can be disabled in client config.
-> Data gen (wont affect user experiences)

 

Improved:
-> Projectile initial velocity factor increased from 0.7 to 0.825
-> Projectile now spawns at a higher position
-> Increased ammo/health kit bounding detection
-> Movement speed of all ava mob decreased
-> Guard no longer have a chance ignore players
-> Rockets now travels with lower gravity, from 0.00125 to 0.001
-> Rockets' damage increased from 20 to 28
-> Grenades (from grenade launcher)'s damage increased from 18 to 22
-> Toxic Smoke damage decreased from 5.0 to 2.0
-> Stability of entity attribute registering
-> FG42 shoot sound
-> M4A1 shoot sound
-> mk20 shoot sound
-> Fire textures, they now have small transparency
-> Reduce lags by replacing guards' weapon to lower quads weapons
-> Repositioned guard weapon
-> Mp5k mag no longer shares the same model with mp5sd5

 

Fixed:
-> Mobs' colours are now correctly saved
-> players will now end aiming action when reloading
-> Mauser C96 MP is now correct placed in machine pistol category instead of a normal pistol
-> AOE damage no longer shares between hit targets
-> Weird player model when offhand is not empty
-> Sr2m model not following pattern
-> Xm8 firing model

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