Description
All mobs from Tensura: Reincarnated and Tensura: Not Enough Bosses are now integrated with L2 Hostility difficulty scaling. When a mob receives an L2 level, the datapack reads that level and applies dynamic scaling bonuses to the mob's stats:
- Spiritual Health: +3% per level
- Magicules: +2% per level
- Aura: +2% per level
Since Magicules and Aura are scaled, this also indirectly increases the mob's EP, causing it to grow depending on the mob's level.
These stat bonuses are applied instantly, and mobs spawn at full power without delay. The datapack uses an optimization system that only processes each mob once, preventing lag.
Feel free to leave feedback or suggest changes if the difficulty levels seem unbalanced.
Bosses
Tensura: Reincarnated
- Elemental Colossus (Lv. 75-150)
- Orc Disaster (Lv. 100-250)
- Hinata Sakaguchi (Lv. 120-280)
- Gazel Dwargo (Lv. 110-260)
Tensura: Not Enough Bosses
- Rimuru (Lv. 85-250)
- Carrion (Lv. 90-210)
- Luminous Valentine (Lv. 130-300)
Customization
You can customize the scaling percentages by editing `process_scaling.mcfunction`:- Change `0.03` to a different value to adjust Spiritual Health scaling
- Change `0.02` to a different value to adjust Magicules/Aura scaling
You can also selectively disable stat scaling by removing lines in `apply_modifiers.mcfunction`. See the comments in each function for detailed instructions.


