Description
This is a datapack focused on making as much content as possible available in a superflat world. In my opinion, the core aspect that makes superflat survival unique is having to exploit what few structures spawn to obtain resources. To this end, this datapack increases both the number of structures that can generate in a superflat world and adds more ways to exploit them for novel resources. For anything that doesn't cleanly fit in a structure, by leveraging Minecraft 26.1's data-driven trades, the Wandering Trader is made to carry them.
Worldgen Changes
The datapack adds a new superflat preset. This gives you 64 blocks of air below bedrock, placing the bedrock layer at Y=0, same as you get from a superflat world originally generated before 1.18.
Biome Changes
The biome used is still the Plains biome like classic superflat. The only change made directly to the biome is lowering the temperature slightly: this allows snow and ice to form at the highest elevations, around Y=310 and above.
Structure Changes
This is the meat of the content: almost every structure is now capable of spawning in the Plains biome. This means:
- Plains Village
- Desert Village
- Savanna Village
- Taiga Village
- Snowy Village
- Pillager Outpost
- Ruined Portal
- Trial Chamber
- Stronghold
- Ancient City
- Desert Pyramid
- Jungle Pyramid
- Igloo
- Ocean Monument
- Woodland Mansion
- Trail Ruins
- Shipwreck
- Buried Treasure
- Swamp Hut
- Warm Ocean Ruins
- Cold Ocean Ruins
Will now all spawn in the world. Additionally, a handful of things that are normally placed features (Desert Well, Amethyst Geode, Simple Dungeon) have been turned into structures and will also spawn.
Some of these structures generate beneath the bedrock, but don't worry! While some structures like Trail Ruins and Trial Chambers get bisected by the bedrock layer, others like Desert Pyramids and Igloos punch right through it, allowing access to the area underneath.
Mob Changes
Many structures have been changed to spawn additional mobs within their bounding boxes. All normally inaccessible mobs are made accessible in one of these places:
Desert Pyramid
- Husk
- Parched
- Camel Husk
- Rabbit
- Warm Animal Variants
Igloo
- Polar Bear
- Fox
- Goat
- Llama
- Stray
- Cold Animal Variants
Jungle Pyramid
- Parrot
- Ocelot
- Panda
Ocean Monument
- Axolotl
- Pufferfish
- Salmon
- Tropical Fish
- Squid
Ocean Ruins
- Drowned
- Zombie Nautilus
- Dolphin
- Turtle
- Nautilus
Swamp Hut
- Frog
Trail Ruins
- Wolf
- Armadillo
- Mooshroom
Note these are only the additional changes from the vanilla structures: any other normally-unobtainable mobs can already be found from one of the added structures.
Trade Changes
Lastly, a few miscellaneous organic items were added as possible trades for the Wandering Trader, including some that are already trades on Bedrock Edition:
- Brain Coral
- Brain Coral Fan
- Bubble Coral
- Bubble Coral Fan
- Fire Coral
- Fire Coral Fan
- Horn Coral
- Horn Coral Fan
- Tube Coral
- Tube Coral Fan
- Bush
- Glow Lichen
- Pink Petals
- Spore Blossom
- Lilac
- Peony
- Rose Bush
- Sunflower
- Mycelium
- Cocoa Beans
Between these additions and loot chests in added structures, all blocks and items should now be obtainable.
Miscellany
This is a project that started about 3 years ago, and was put on hold indefinitely until it could be fully realized as only a datapack. With Minecraft 26.1 making trades data-driven, that dream could finally be fulfilled.
The only remaining consequence of a hardcoded feature limiting the potential of this datapack is Woodland Mansions. They have a hardcoded minimum height they generate at (around Y=60), and as there's no way to change this, normal mansions cannot generate in this superflat preset. The mansions that do generate are all the same pre-generated layout, but each mansion does still have unique loot.


