Ritual Teleporters v1.3
What's new
Bug Fixes: (Thanks SilvericAnito!)
- Fixed a major bug after implementing optimizations that caused teleporters to link incorrectly.
- By default, sample rate is set to every 1 tick now instead of 20 ticks for a snappy experience. This can be changed if you need a performance boost on servers by typing the following command:
/scoreboard players set $global ra.sample_rate <Number of Ticks Per Sample>
On servers with limited resources, I recommend setting the sample rate to 10 or 20 ticks so you don't have to worry about TPS drops. If you're playing single player or host a low volume server, 1 tick should be fine.
Major Optimizations: (Thanks Qtzilla!)
- Costly checks for creating rituals, breaking rituals, and changing ritual color have been adjusted to greatly improve performance.
- By default, sample rate is every 20 ticks now instead of 1. Can be changed by typing the following command if you want a snappier experience (closer to 1 is faster):
/scoreboard players set $global ra.sample_rate <Number of Ticks Per Sample>
- Optimized teleporters to stop running particles and animation when there are no players within 15 blocks. (Used to just hide particle effects instead of stopping them).
- Made some minor changes to particles.
This mod has no additional files

