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Reel Rivals

Competitive fishing for vanilla Minecraft — 28 weighed species, craftable lures that target them, server records, a live catch leaderboard, and player-hosted tournaments with emerald buy-ins, trophies, and glory. No mods. No ops. Just /trigger.
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Reel Rivals

File nameReelRivals-1.3.0+mc1.21.1.zip
Uploader
SapperSquadSapperSquad
Uploaded
Jul 19, 2026
Downloads
4
Size
83.8 KB
File ID
8467884
Type
R
Release
Supported game versions
  • 26.2
  • 1.21.1

What's new

## Changelog for the 1.3.0 uploads

> **1.3.0 — Two Paths.** The rod ladder forks at the top, and both tracks are fully obtainable.
> - **New: Naturalist's Rod** (Lure III, Luck of the Sea VI, unbreakable) — earned by landing a
>   catch in all nine waters: rivers, lakes, open ocean, warm seas, frozen seas, the deeps,
>   swamps, jungles, and the End. This also closes a gap for solo players, who previously had
>   nothing between the Master's Rod and the Legend Rod because the Champion's Rod requires a
>   tournament (2+ players).
> - **New: Grandmaster's Rod** (Lure IV, Luck of the Sea VII, unbreakable) — the tournament
>   capstone, for 5 wins, or 3 wins across 20 tournaments played.
> - **The Legend Rod is no longer a catch-count grind.** It now requires every species on the
>   ledger plus a 15 kg leviathan, instead of 250 catches. If you were working toward the old
>   unlock you'll need to finish the ledger; anyone who already has the rod keeps it.
> - The two capstones spend the same power budget differently — Luck of the Sea drives rarity,
>   Lure drives bite speed. The Legend Rod hunts legends; the Grandmaster's Rod fishes about
>   twice as fast.
> - Angler's Almanac expanded to 29 pages, with a page for each rod path.

## Changelog for the 1.2.1 uploads (hotfix)

> **1.2.1 — Fixes the actionbar and tournament target bugs from 1.2.0.**
> - Catch feedback was showing the literal text "$(disp)" instead of the fish's name —
>   fixed. Every catch now correctly shows its real species and weight.
> - Tournament target categories (Rivers & Lakes / Ocean / Trophy Hunt) were not filtering
>   catches correctly due to the same underlying bug — fixed and re-verified.
> - No other changes since 1.2.0.

## Changelog for the 1.2.0 uploads

> **1.2.0 — The Fair Play update.**
> - Catch feedback: every catch now shows species + weight on your actionbar; during a
>   tournament it also shows your updated score.
> - Fixed catch theft: fish and tournament points now go to the player who reeled in,
>   not whoever stands closest to the bobber.
> - New tournament rules for hosts: target categories (Rivers & Lakes / Ocean / Trophy
>   Hunt), gear rules (Fair Play: no Luck of the Sea · Pro League: Luck IV+ required),
>   and low-stakes buy-ins (1 / 2 / 4 emeralds) so early-game players can join.
> - The record ledger now shows who holds each record.
> - Almanac overhaul: two-page table of contents, plain-English lure pages, clearer titles.

## First-version changelog (used for the 1.1.0 uploads)

> Initial public release. 28 weighed species with biome/time/weather habitats (including
> End fishing), learn-by-catching targeted lures, Bait Tins I–V, four rod tiers up to the
> Legend Rod, a catch-count progression ladder to 1,000, per-species server records,
> a live Top Anglers leaderboard, player-hosted buy-in tournaments with automatic payouts
> and trophies, and the 27-page Angler's Almanac.

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