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Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming, as to incentivize players to cooperate

File Details

Overly-Realistic v3.14.2

  • R
  • Jun 24, 2026
  • 4.85 MB
  • 13
  • 26.1.2+2

File Name

overly_realistic_v3.14.2.zip

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1
  • Added new visual & auditory feedback for wisdom skill experience gains
    • When gaining wisdom skill experience, a stylized text will appear under the player's crosshair and a xylophone tune/sound will be played, informing the player they have gained experience in a certain skill for performing the action that they were performing
    • The sound played can be configured with 4 possible options
    • The method of which the player is informed can be configured, with 3 possible options
  • Added a new type of settings menu: "Player Settings"
    • These settings apply per-player, instead of applying to all players or the game itself
    • Unlike general settings, users don't need operator permissions to access player settings
    • The player settings menu currently has 2 setting categories: "Sounds" and "UI"
  • Rehauled the settings overview screen
    • The settings overview will now show the player 2 buttons
      • The "Player Settings" button will show the player all "player settings" setting categories, these are the new per-player setting categories
      • The "General Settings" button will show the player all the "general settings" setting categories, these are all the (previous) setting categories, that apply to the game itself
  • Added 2 new settings
    • Added the "XP Gain" setting
      • This is a player setting, located under "Sounds", its' options are word-based instead of true/false values, it is set to "Xylo" by default
      • Its options are: "Xylo" , "Ding" , "Upgrade" , "Off"
        • The "Xylo"/"Ding"/"Upgrade" options set different sounds to be played upon gaining skill experience
        • The "Off" option will disable auditory feedback when gaining skill experience
      • This setting controls what sound the player hears when receiving a skill-experience-gain notification
    • Added the "XP Notice" setting
      • This is a player setting, located under "UI", its' options are word-based instead of true/false values, it is set to "UI" by default
      • Its options are: "UI" , "Chat" , "Off"
        • When set to UI, users are shown a small UI element under their crosshair when gaining skill experience
        • When set to Chat, users are sent a message in chat when gaining skill experience
        • When set to Off, users will not be visually notified when gaining skill experience
      • This setting controls how players are visually notified of increases to their wisdom skills
  • Added new tips
    • Added a new tip that is triggered by being near an exposed player corpse, it informs the user of the affects of such event
    • Added a new tip that is triggered by harvesting a player corpse, it informs the user of the sanity decrease from doing so
  • Created new system for specialized operations being run upon specific blocks being mined
  • Multiple players are now able to be registered as someone who "has sharpened a tool in a whetstone"
    • Previously, only the player who last interacted with a whetstone indicator would be registered as such
    • This condition is used for the stonecraft skill level requirements
  • Changed certain aspects regarding log-stripping times
    • Removed the checks for solid blocks above logs that was previously used for longer log-stripping times
    • It now takes a longer time for logs to be stripped if there is another regular log either above or below the block being stripped
  • Stripped logs can now be harvested quicker than regular logs
  • Increased, very slightly, the amount of mining skill experience players get from mining copper ore
  • Players will now get mining experience for every 3 ore blocks (of the same type) broken, instead of 10
  • Coarse dirt can now be turned into mud when dropped into water
  • Players no longer get blacksmithing experience from creating stone tools
  • Increased the illness chance increase gained from eating spoiled foods and raw meats
  • Decreased the Y coordinate levels needed for the application of stamina decreases for certain actions, the amount of stamina decreased has also now been increased
    • The new heights & stamina decrease values are detailed below:
      • Y=75-Y=89 -> -1 stamina per action
      • Y=90-Y=109 -> -3 stamina per action
      • Y=110+ -> -5 stamina per action
    • Such decreases apply to placing weighted blocks, knapping, iron-forging, combat, climbing, jumping, sprinting, and log-stripping
  • Players who stay near player corpses who are exposed to the air will now have their sanity decrease and will have an increased chance to gain illnesses
  • Harvesting player corpses will now decrease sanity
  • Removed the decorated pot requirement for the chest recipe
  • Player corpses will now despawn in 4.5 minutes instead of 10 if their items have already been collected
  • Slightly optimized tool creation
  • Slightly optimized XP orb entity operations
  • Slightly optimized player corpse hit operations
  • Optimized equidae-riding checks
  • Optimized altitude checks
  • Fixed short bows turning into dry whetstones when being crafted in a preparation plate
  • Fixed the game sometimes not detecting players mining copper ore blocks
  • Fixed lapis ore not giving players mining experience upon being mined
  • Fixed lapis ore not having a chance to drop cobblestone/cobbled deepslate
  • Fixed tool data for axes being incorrect
  • Fixed the numerals in the "My Skills" tooltip, in the secondary wisdom skills menu, being off-center
  • Fixed the equitation line in the "My Skills" tooltip, in the sub-skills wisdom skills menu, wrongfully using the archery skill icon
  • Fixed certain wisdom skill level requirements mentioning 8 possible tools that must be created, instead of 9
  • Fixed players only ever receiving scribing experience as a bonus for leveling up near a player with a scribery level of 4+
  • Fixed leaf piles not being able to be used as fuel for campfires
    • (Note: This might not apply to leaf piles gathered in previous updates)
  • Fixed players not receiving the chest recipe in their recipe book when acquiring planks
  • Fixed players not receiving the decorated pot recipe in their recipe book when acquiring clay balls
  • Fixed player corpses not dropping their items when harvested with an improper item or with an empty hand
  • Fixed animals sometimes getting stuck in certain situations inside leaves
  • Fixed high quality ores not dropping if they were mined in cave biomes under their properly-assigned biomes