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Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming, as to incentivize players to cooperate

File Details

Overly-Realistic v3.11.0

  • R
  • May 12, 2026
  • 4.28 MB
  • 1
  • 26.1.2+2

File Name

overly_realistic_v3.11.0.zip

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

- [WARNING: This update rehauls some data related to baskets. If baskets placed prior to this update don't work correctly, you can break and re-place them and they should keep working as intended] - Overhauled the settings screen: it has now been split into various tabs - This allows for settings to be organized into different categories - The general settings menu now displays the various settings tabs - The following tabs have been added: - Mobs - World - Death - Players - Misc - Debug - Added 2 new debug settings - Added the "Instant Bellows" setting - This setting is disabled by default - When enabled, the user is able to instantly heat up crucible contents to 100% heat when using a bellow - Added the "Instant HWI" setting - This setting is disabled by default - When enabled, the user is able to instantly input a shape when interacting with a heated wrought iron indicator - Added an in-game warning for players who update their Overly Realistic from previous versions to the current one - This warning informs them about the data changes to baskets - Added a new minecart boost feature - If minecarts are moving above powered rails, and there are chiseled copper blocks 2 blocks under the rails, minecarts will receive a boost - This boost is only kept while the minecart is above the block setup listed above - Boosts are only applied to minecarts moving in straight horizontal lines - While the setup needed for minecart boosts to be applicable is expensive in terms of materials, they are considerably faster than horses sprinting on "road-categorized" blocks - Added various new tip messages and changed existing tips: - Added a tip that is triggered when attacking a player corpse, that informs the user of some various possible interactions that they can perform with corpses - Added a tip that is triggered when players chop stripped logs into planks in preparation plates that informs the user that players skilled in building are able to get more planks from stripped logs - Added 2 new tips that are triggered when players fill waterskins with water, it informs players they can get ill from dirty water and that they can boil water to clean it - Added a new tip that is triggered when the player tries to heat iron fragments without first placing down a charcoal clump, it informs them that they need the clump - Added a new tip that is triggered when a player places a preparation plate, it informs them of the interaction possibilities of the block - Added a new tip that is triggered after a player has spent atleast 60 seconds playing, it informs them of a few animal-related features - The tip sent when a player gets ill now informs the user that illnesses are able to spread to nearby players - All rail-related recipes now have increased output amounts - All rail types will now output 30 items when crafted - Item updates caused by items that requires tongs (to players with no tongs in either hand) will now cause such player to be set on fire for 10 seconds - The initial amount of damage has also been increased slighty (from 2.0 to 3.0) - Being exposed to rain/snowfall will increase the player's illness chance - (Note: while there were conditions already set for players who were wet, there were none prior to this update for players specifically exposed to rain/snow) - Human meat can no longer be cooked - Changed how baskets handle and display liquids & additionals - Removed being able to gain mining skill experience from placing torches & lanterns underground - Removed being able to place heated wrought iron on top of slabs & campfires - Updated the ScoreFixer library to the latest version (1.3.0) - Various operations are now no longer done for players if they're in spectator mode - Compasses now stack to 1 - Ground props can no longer generate above stairs, slabs, trapdoors, or carpets - Waterskins, iron buckets, wooden buckets, and glass bottles now use centralized data for the management of liquids - Slightly optimized gravity-application block checks - Optimized basket utilization - Fixed wooden hoes, pickaxes, and axes being craftable - Fixed a typo in the poor quality ores tip - Fixed tribal masks not covering the hat layer of players' skins - Fixed the crude tool handle tip being sent to players who already received the tip before - Fixed players not receiving the low-nutrients tip - Fixed players not waking up if the time was set to a daytime-specific time that wasn't during the morning - Fixed being able to smelt iron fragments without having a charcoal clump on the campfire - Fixed being unable to place fire starters on campfires if the block above them was a solid block - Fixed heads & skulls being able to collapse/fall due to gravity - Fixed blocks not being able to collapse/fall due to gravity if the block below them was a liquid - Fixed being able to successfully crush items in a mortar without the full amount of input items - Fixed certain blocks being placed inside of dirt paths when attempting to place them above such blocks - Fixed being able to place tool handles above air - Fixed certain oddities happening to player data when players would leave/join the game - Fixed player corpses being created underground if they were killed while downed or while they were in certain blocks - Fixed animal holder entities being able to be detached - Fixed dungeons being able to generate in worlds - Fixed all stripped logs/stripped wood (that weren't oak stripped logs) not being able to have the cut textures on them when being chopped in a preparation plate for planks - Fixed being able to look around in 3rd person when riding an animal - (Note: This fix only applies to animals who spawn after this update is installed) - Fixed diving helmets having food & consumable data - Fixed being able to eat obsidian shards - (Note: This fix only applies to obsidian shards acquired after this update is installed) - Fixed oddities that could happen if a ghost player relogged - Fixed melon seeds crafted from melon slices not having proper data - Fixed not being able to cook raw canine - Fixed being able to fill up non-ingot hardened clay molds with gold invisibly - Fixed hardened clay molds not dropping themselves when being placed inside non-full blocks - Fixed ground markings being able to generate over liquids - Fixed raw fish dropped from cutting whole fish in cooking boards having its spoil data reset - Fixed placing down a cooking board allowing the player to get the "Town of Ember" advancement - Fixed certain users crashing upon loading the game due to mipmapping issues - Fixed certain lay figure button icons having improper texture dimensions - Fixed gravel being able to drop both itself and flint at the same time if 'Easier Drop Rates' was enabled - Fixed dirty carrots/potatoes/beetroots being able to be deleted if washed together - Fixed the texture for the letter H in advancement titles having improper texture dimensions - Fixed sweet berry bushes dropping multiple sweet berries when broken - Fixed sweet berry bushes being able to fall due to gravity - Fixed predator animals' genes (ie. attack damage & follow range) not being applied correctly - Fixed weird basket behaviour where tannin solution would be defined as dirty water at times - Fixed turning on the "Normal Respawning" setting while downed making it so the death countdown is kept on players' screens - Fixed odd timing issues with certain tips - Added new advancements - Added the "Railwork" advancement -> Craft powered rails