File Details
Overly-Realistic v3.10.0
- R
- May 5, 2026
- 4.16 MB
- 37
- 26.1.2+2
File Name
overly_realistic_v3.10.0.zip
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
- [WARNING: Due to data changes, blocks that have been placed in your world in previous Overly Realistic versions may not work correctly, you can fix this by breaking the block and placing it back again!]
- Added a warning that is sent out, in chat, to players when updating to v3.10.0
- Added the "Inked Feather" item
- This item can be crafted with 1 feather and 1 black dye
- Added the "Scribing Table" block
- Scribing tables can be crafted in crafting tables, they require 3 planks (any type), 2 iron ingots, 1 bookshelf, and 1 wool (any type)
- Interacting with the scribing table while holding a paper will place the paper on the table
- Crouching and interacting with a scribing table with an empty hand will remove the paper alongside any of its contents
- Interacting with a scribing table's paper while holding an inked feather will allow the player to write symbols on certain areas of the paper
- Writing on the paper will take away ink from the inked feather, inked feathers will turn back into regular feathers when losing all their ink
- A red marker signifies where the symbol will be written. Crouching and interacting with the paper while using the inked feather will allow the player to change the area of the paper where symbols are written on
- Players can interact with scribing tables' papers with an empty hand to confirm their symbols
- Certain combinations of symbols can reward the player with certain "paper drafts"
- Interacting with a scribing table while holding a paper draft will allow you to create certain items
- Paper drafts have requirements, which can be seen on their tooltips
- Added new "Large Ship" paper draft
- The large ship paper draft requires a building skill level of 2+ to be input successfully on a scribing table
- If input successfully, they will drop a ship setup
- Added the iron nail
- Iron nails are items, which can be acquired by forging heated wrought iron
- Added the ship sail
- Ship sails can be crafted in crafting tables with 6 banners and 3 logs
- Added the ship sections
- Unfinished ship sections can be crafted in crafting tables, their recipe requires 8 planks (of any type) and 1 stripped log (of any type)
- Unfinished ship sections are able to be placed down, they take up a 3x3 space on the ground
- Floating text is displayed atop the unfinished ship section, informing the player what they need to do
- Players can interact with unfinished ship sections to add progress to it
- Such users are required to firstly place 4 iron nails into the ship section, then hammer them down, which will result in the section being removed and dropping a finished ship section
- Added the ship setup
- Ship setups can be acquired by inputting the large ship paper draft into a scribing table
- Players can place ship setups on the ground just like other blocks, though, the ship setup takes a space of 11x11
- Floating text is shown in the front face of the ship setup, informing the player what they need to place on the setup to be able to add progress to it
- Players are required to place finished ship sections, a sail, and leather, as to complete the ship
- When doing so, the ship's parts are slowly displayed one-by-one above the setup
- Added the ship
- The ship is a new, placeable, feature: it allows you to sail through large bodies of water, similarly to boats
- Ships have 6 seats in total, though, they are slower than boats and hard to maneuver
- Players are able to sit on seats, they are also able to place chest minecarts on them, which allows for moving large amounts of storage more easily through water
- Entities are able to stand atop ships
- Attempting to break the mast of the ship will start increasing the ship's break value
- This value is a percentage that starts from 0 and gets increased to 100. It is shown to the player attempting to break the ship
- When the percentage reaches 100, the ship will break
- If the player who is attempting to break the ship is in creative, the ship will automatically break
- Interacting with the ship's mast whilst holding logs will allow players to fix their ship
- Each log will decrease the ship's break value by 5%
- The log is consumed when placed
- Added a stamina system for certain rideable entities
- Horses, mules, donkeys, and camels are now able to have stamina
- Note that this differs from the normal stamina that wild animals have and use to flee
- When mounting an animal with stamina, the player can now hold down their sprint keybind to make the ridden animal sprint
- When sprinting, the animal's speed will increase, and their stamina will start decreasing
- If the block under the animal is considered a "road block", the animal's sprint speed will be increased
- (road blocks include: dirt paths, stone bricks & variants, bricks, smooth stone, polished blocks, and others)
- The animal's speed is temporarily decreased when they stop sprinting or when their stamina reaches 0
- A ridden animal's stamina is now shown on the passenger player's screen
- Animals' stamina value is randomized
- Mules, donkeys, and camels are able to spawn in with 20-40 stamina
- Horses are able to spawn in with 80-100 stamina
- Horses, mules, donkeys, and camels are now able to have stamina
- Added the "Chisel" tool type
- Currently, there are: copper chisels & iron chisels
- Copper chisels can be made, similarly to other tools, with the new copper chisel head, which can be acquired through the new chisel clay mold shape
- Iron chisels can be made, similarly to other tools, with the new iron chisel head, which can be acquired by forging heated wrought iron
- If a player hits specific blocks with a chisel, they will be able to perform a chisel process that is able to transform such block
- Certain UI components will be displayed on such player's screen, which is part of the chisel process
- In the middle of the screen, the player will be shown a "required symbol" alongside their process percentage
- To the bottom of the crosshair, the player is shown a series of 4 symbols. Crouching and hitting the block with the chisel will cycle through these symbols
- Hitting the block with a chisel while standing will allow the player to attempt to match the bottom symbol to the top one
- The speed at which a player is able to add onto their process percentage is dependent on the type of chisel and the player's building level
- To add to the process percentage, the player must match the bottom selected symbol to the top symbol
- Having a process percentage of 100 will transform the hit block into a different block (see below)
- Certain UI components will be displayed on such player's screen, which is part of the chisel process
- The blocks that the chisel is able to be used on (and what they transform to) are listed below:
- Stone -> stone bricks
- Stone bricks -> chiseled stone bricks
- Deepslate -> deepslate bricks
- Deepslate bricks -> chiseled deepslate
- Polished deepslate -> deepslate tiles
- Tuff -> tuff bricks
- Tuff bricks -> chiseled tuff bricks
- Polished tuff -> chiseled tuff
- Smooth sandstone -> cut sandstone
- Cut sandstone -> chiseled sandstone
- Smooth red sandstone -> cut red sandstone
- Cut red sandstone -> chiseled red sandstone
- Copper block -> cut copper
- Cut copper -> chiseled copper
- Quartz block -> quartz bricks
- Quartz bricks -> chiseled quartz
- Smooth quartz -> quartz pillar
- The recipes for the blocks listed above have now been disabled, as their acquisition method has been replaced by the chisel items
- If a player with a building skill level of 2+ completes chiseling a block whilst holding down their sprint keybind (by default, left ctrl), a 3x3 blocks will be transformed instead of a single block
- Players will get +20 building experience for every 3 blocks they chisel successfully
- Added the chisel clay mold shape
- Certain blocks are now much harder to mine with pickaxes. These include all of the following:
- Stone bricks (and all its variants & shapes, such as mossy stone bricks, stone brick slabs, etc)
- Deepslate bricks (and all its variants & shapes, such as cracked deepslate bricks, deepslate brick slabs, etc)
- Chiseled copper (and all its variants)
- Dry tinder blocks can now be created by using grass tufts or dry grass tufts instead of leaf litters
- The dry tinder now has model variants for when its made with grass tufts and dry grass tufts
- Changed the unlit torch recipe
- The recipe now requires 1 stick, 1 piece of coal or charcoal and 1 of any of the following items:
- Any type of wool
- String
- Vine
- Crude string
- Leather
- Any type of (scraped) hide
- The recipe now requires 1 stick, 1 piece of coal or charcoal and 1 of any of the following items:
- Placed torches no longer cause burning damage to entities on the same block as them
- Changed the lantern recipe
- The (iron) lantern's recipe now requires 4 iron nuggets instead of 8
- Changed how players are meant to cut logs through the preparation plate
- When interacting with a stripped log in the preparation plate, an indicator will now appear atop it, the player must interact with the indicator to cut the log
- Such indicator will move places when interacted with
- Players no longer receive nausea when they are low on carbs
- Certain sounds have been made quieter, these include:
- Players' breathe-in & breathe-out sounds
- Players' gasp & deep gasp sounds
- The "Nether Quartz" item has been renamed to "Quartz"
- All blocks added by Overly Realistic now have additional identifier data
- Attempting to crush poor quality ore into ore fragments now has an 80% chance of the mortar dropping flint instead of ore fragments
- A tip is sent to the player using the mortar when this happens, informing them of such
- Diorite blocks can now be cut when placed atop stonecutters
- When cut, they will drop 4 quartz
- Sweet berry bushes now only drop 1 sweet berry item when harvested
- The damage done due to hot items being picked up by players without tongs is now (also) triggered by inventory updates caused by hot items
- Improved animal intelligence
- Predator animals are now able to damage players who tower up
- Predator animals can now reach farther if their attacker is in water
- Predator animals are now able to dismount themselves from boats
- Removed the copper torch recipe
- Optimized the status system
- Optimized the Overly Realistic HUD display
- Optimized player falling operations
- Fixed certain adhesives not giving the right durability increases to tools
- Fixed certain textures having incorrect dimensions
- Fixed players being able to drink rain water without looking upwards
- Fixed time checks not working correctly. This affected the following systems/features:
- Dynamic sleep system
- Temperature system
- Dynamic random tick system
- Hygiene system
- Thirst system
- Tips system
- Illness system
- Shooting star operations
- Sleep system
- Fixed insanity-related events happening too often
- Fixed campfires exposed to rain not getting extinguished
- Fixed players sometimes dying when riding certain entities
- Fixed forging hammers still being able to execute unused operations
- Fixed stonecutters removing items when they are dropped atop them
- Fixed the various recipe hints not working
- Fixed baskets removing additionals when being boiled
- Fixed players not being burned if they were carrying hot items in their offhand while not using tongs
- Fixed players not receiving a sharpened stick item when sharpening sticks with a full inventory
- Added new advancements and changed existing advancements
- Added the "The Spectacle of an Iron Nail" advancement -> Forge an iron nail from heated wrought iron
- Added the "Written History" advancement -> Craft an inked feather
- Added 2 new advancement tabs: "Scribing Table Uses" & "Chisel Uses"
- These tabs display the various uses of the certain features added in this update
- Added the "Paper, Please" advancement -> Place a paper on a scribing table
- Added the "Linguistics" advancement -> Write on a scribing table paper
- Added the "The Invention of the Ship" advancement -> Create a large ship paper draft
- Added the "The Creation of the Ship" advancement -> Obtain a ship setup by using a large ship paper draft on a scribing table
- Added the "Bit by Bit" advancement -> Craft an unfinished ship section
- Added the "Nailed" advancement -> Place iron nails on an unfinished ship section
- Added the "Hammered" advancement -> Hammer down the iron nails on an unfinished ship section
- Added the "Sailors Beware" advancement -> Craft a ship sail
- Added the "The New World" advancement -> Create a ship
- Added the "Now Boarding" advancement -> Place a chest minecart on a ship's seat
- Added the "Magnifiscience" advancement -> Start chiseling a block
- Added numerous advancements for the chiseling of various different types of blocks
- Added the "Quartz Dreams" advancement -> Acquire quartz by cutting diorite atop a stonecutter
- Tweaked the description of the "Plankful" advancement
- The "Light it Up" advancement now has additional images and its description has been tweaked
- The "Technological Infancy" advancement now has additional images and its description has been tweaked

