Not Enough Trials (datapack)

A completely overhauled trial chambers

File Details

NotEnoughTrials-1.21.9-v6.0.zip

  • R
  • May 25, 2026
  • 1.86 MB
  • 4
  • 1.21.10+1

File Name

NotEnoughTrials-1.21.9-v6.0.zip

Supported Versions

  • 1.21.10
  • 1.21.9

The following changes apply to all versions of Not Enough Trials

-reworked slanted
   -the chamber now has 4 spawners like everything else
   -one of the quadrants is now preset which contains the vex spawner
   -moved the ominous spawner to this quadrant
   -gave the center piece for climbing different variants

-reworked crawl
   -each platform now has 4 different variants
   -brought back from vanilla the spawners being slower than others

-ominous vaults are more generous
-added a map that leads to vertical trial chambers inside the secret barrels in intersections
-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
-tough mobs no longer drop food since it appeared strange
   -food loot is now ejected by spawners with tough mobs instead
   -the spawner's chances of dropping a key are unchanged
-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops 
   -ominous mobs have a chance to give experience bottles
   -luck effect allows for rarer mob drops
-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
   -[1.21.4+] secret keys have new textures
   -[1.21.3-] secret keys have an enchantment glint
-made all trial chambers generate slightly less frequently
-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
   -these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
-made the entrance caps on chambers look nicer
-added deepslate bases to spawners to fit into boss chambers bette
-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen

-added an ominous vault to intersection 4 to be consistent with other intersections
-made the secret chest location in intersection 2 more obvious
-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
-made ominous spiders spawn quicker
-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
-lowered the amount of ominous fast skeletons that can be spawned simultaneously
-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
-increased big magma cube's following range
-removed the pots with copper in them because the structure is already made of it
-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
-various decoration changes

-fixed intersection 4's secret entrance not opening correctly
-fixed the random hole in the corner of streak
-fixed some version ranges in mod files not being correct
-fixed various armor and attribute mistakes made from the porting process of previous versions
-fixed certain mobs having resin trims in versions of the game before resin existed
-fixed vault pools not adding luck bonuses correctly
-fixed rocket pillagers being unable to spawn in medley
-fixed some corner pieces in pedestal not generating
-made the piston no longer visible in the vertical trial chambers entrance
-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable

The following changes apply to the 1.21.11+ versions

-rework and major difficulty decrease for boss 5 (pursuit)
   -zombie horses are much smaller
   -all zombie horses have decreased movement speed
   -the trapdoor "bridges" across gaps are replaced with chains
   -replaced the dropped strong swiftness potion with a normal swiftness potion
   -removed the dolphin because they kept suffocating and didn't make much sense
   -zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
   -support blazes have less health and spawn slower
   -support blazes appear slightly smaller than normal to communicate this
   -reduced the total amount of zombie nautilus per spawner
   -heavily slowed down the spawning rate of zombie nautilus

-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things