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Prevents players from abusing keepInventory by adding consequences for dying: lose levels, respawn with a hunger penalty. Admins can opt players out individually :)

Description

Adds consequences to dying with keepInventory. Players don't abuse death as a free teleport and hunger reset mechanic when they have no reason to.

Features

  • Disable per player for casual playing
  • Curse of Vanishing works as expected (requires Minecraft 1.20.5+)
  • Hunger penalty on respawn to prevent abusing death for hunger
  • Lose XP on death - Peaceful & Easy: 50%, Normal: 75%, Hard: 100% (custom values supported)

Opt-out

Players can be opted out of the consequences if they would prefer a more relaxed gaming experience. Per-player opt-out means everyone can play how they want to. An admin must be the one to run the command.

/execute as USERNAME run function no_free_deaths:cmd/opt_out

Configure

Every penalty for death can be toggled individually:

/function no_free_deaths:cmd/toggle_drop_xp
/function no_free_deaths:cmd/toggle_curse_of_vanishing
/function no_free_deaths:cmd/toggle_respawn_hunger_penalty

NOT ENABLED BY DEFAULT
/function no_free_deaths:cmd/toggle_respawn_health_penalty

The percentage of levels lost on death is set automatically when the data pack is loaded and will not be changed unless it is manually updated. It's a bit verbose, but can be changed to a custom amount e.g. 90 to lose 90% of levels.

/scoreboard players set .drop_percentage no_free_deaths.drop_xp.settings 90