File Details
CliffTree 3.1.3 - Backport
- R
- Dec 14, 2025
- 1.20 MB
- 502
- 1.21.1
File Name
clifftree-3.1.3-1.21.1.zip
Supported Versions
- 1.21.1
CliffTree 3.1.3
Notes for 1.21.1 backport:
- Requires Vanilla Backport
- For now, requires Feature Recycler due to feature order cycle crashes. A fix will be looked into in the future
This update improves and optimizes many technical aspects of CliffTree, and should provide a more coherent experience. It also tweaks certain biomes and makes a few gameplay changes.
New feature: World Type Selection
- All world types now function correctly, using functionality provided by Lithostitched
- CliffTree's mod version now requires Lithostitched to be installed
- The datapack version can still be used without it, but world types other than Default will not function
- Using Lithostitched also allows CliffTree's surface rules to not break when using Terrablender, making it more compatible with other worldgen mods
Reworked Glacier Valleys
- Reworked glacier valleys to include blue and light blue terracotta bands, as well as blue ice glaciers
- Powder snow now generate deeper, but only around the glaciers, allowing cautious players to maneuver around them
- Lapis lazuli ore generates more frequently here, similar to gold ore in badlands
Jungle tweaks
- Now have mud patches and occasional pools
- Firefly bushes now generate
- Mushrooms generate more densely
- Bogged can rarely spawn
- Slightly changed the foliage color
- With the exception of tweaked foliage color, sparse jungles are unchanged
Flower forest tweaks
- Now have denser flowers and grass
- Now have patches of wildflowers and pink petals
- Ponds and cobblestone boulders can now generate here
- Firefly bushes now generate
Gameplay tweaks
- Sand no longer supports regular foliage
- This was a legacy feature from before dry foliage was added, and is being removed for better compatibility
- Warm rivers now generate with small coarse dirt patches along the edges, allowing firefly bushes to still generate
- Removed small dripleaf from moss bonemeal vegetation
- Dripleaves caused issues with certain moss-based farms
- Non-exposed sandstone in deserts are no longer smooth
- This makes desert quarries insta-mineable
- Added recipe to de-craft snow blocks into snowballs
- Since snow blocks drop themselves in CliffTree, this allows snowballs to still be obtained from them
- Removed "Distant Lands" advancement
- All 82 vanilla and CliffTree biomes are now required for "Adventuring Time"
Other tweaks and fixes
- Cherry groves have less dense pink petals
- Red sand is once again deeper in badlands
- Surface lava lakes in deserts and badlands now have sandstone or red sandstone borders
- Removed lava lakes from oasis surfaces
- Removed Cliffman
- Removed emerald ore generation from cherry groves, meadows, and savanna plateaus
- CliffTree's generation makes them often appear lower to the ground, making them not strictly mountain biomes
- They can still occasionally have emerald ore if they generate bordering a mountain
- Snowy spruce and cherry trees no longer dig their logs into the ground
- Optimized and reworked several features
- Terracotta bands in biomes like savanna plateau are now replaced using more performant disk-based methods
- Removed some outdated and unnecessary features

