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This datapack consists of adding a touch of immersion to the game, adding blood and particles every time you receive damage

Description

This is a datapack that consists of adding a touch of immersion to the game, adding blood, particles and sounds every time you take damage or when you deal damage to mobs in the game.



So you can see the blood splash you must download the resource pack here:
curseforge.com/blood-n-particle-resourcepack

PD: The link will take you to the resourcepack so you can download it


The more damage you take, the bigger the pool of blood will be

   

After a few seconds, the blood on the floor will disappear with a
smooth shrinking animation!

If you have any suggestions for the datapack or want to report a bug, don't forget to leave it in the comments :D

Random Blood Drops and Parts upon death!

 

All Nether and End mobs can bleed now! And skeletons too!

 

 

 

 

All overworld mobs can bleed!

 

Changelog - Version 1.3.8 | Drip-Drop Update!

- Now upon death, the following mobs will drop body parts: Skeleton, Wither Skeleton, Stray, Bogged, Breeze, Blaze, Magma Cube, Slime, Iron Golem, Spider, Cave Spider, Witch, Bat, Phantom, Glow Squid, Squid, Chicken, Vex, Piglin, Piglin Brute, Zombified Piglin

- Added 5 NEW variants of Red Blood
- Added 3 NEW variants of Zombie Blood
- Added 3 NEW variants of Enderman Blood
- Added 3 NEW variants of Phantom Blood
- Added Red Blood to: Ocelot, Tropical Fishes
- Added dust to: Silverfish, Snow Golem.
- Added Non-Collition with: cave_air, snow.
- Players will now leave random red blood splashes of varying sizes depending on the damage they receive.
- Mobs with red blood will now drop blood droplets upon death. These droplets will form a pool of blood upon impact with the ground. (If the droplets don't reach the ground but float in water, the blood droplets will be visible)
- The blood of the Illagers will no longer be pale in color but will be red (as many asked me to be)
- To prevent overload, only damaged mobs within 32 blocks of the player will now bleed
- Fixed Axolotls Blood Bug
- Changes in code structure to further optimize performance
- Fixed a bug that caused a welcome message to appear every time someone entered the world. Now, the welcome message will only appear every time a /reload is performed

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