Description

This is a datapack that consists of adding a touch of immersion to the game, adding blood, particles and sounds every time you take damage or when you deal damage to mobs in the game.
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So you can see the blood splash you must download the resource pack here:
curseforge.com/blood-n-particle-resourcepack
PD: The link will take you to the resourcepack so you can download it
The more damage you take, the bigger the pool of blood will be


After a few seconds, the blood on the floor will disappear with a
smooth shrinking animation!
If you have any suggestions for the datapack or want to report a bug, don't forget to leave it in the comments :D

Random Blood Drops and Parts upon death!

All Nether and End mobs can bleed now! And skeletons too!
















All overworld mobs can bleed!













































Changelog - Version 1.3.8 | Drip-Drop Update!
- Now upon death, the following mobs will drop body parts: Skeleton, Wither Skeleton, Stray, Bogged, Breeze, Blaze, Magma Cube, Slime, Iron Golem, Spider, Cave Spider, Witch, Bat, Phantom, Glow Squid, Squid, Chicken, Vex, Piglin, Piglin Brute, Zombified Piglin
- Added 5 NEW variants of Red Blood
- Added 3 NEW variants of Zombie Blood
- Added 3 NEW variants of Enderman Blood
- Added 3 NEW variants of Phantom Blood
- Added Red Blood to: Ocelot, Tropical Fishes
- Added dust to: Silverfish, Snow Golem.
- Added Non-Collition with: cave_air, snow.
- Players will now leave random red blood splashes of varying sizes depending on the damage they receive.
- Mobs with red blood will now drop blood droplets upon death. These droplets will form a pool of blood upon impact with the ground. (If the droplets don't reach the ground but float in water, the blood droplets will be visible)
- The blood of the Illagers will no longer be pale in color but will be red (as many asked me to be)
- To prevent overload, only damaged mobs within 32 blocks of the player will now bleed
- Fixed Axolotls Blood Bug
- Changes in code structure to further optimize performance
- Fixed a bug that caused a welcome message to appear every time someone entered the world. Now, the welcome message will only appear every time a /reload is performed

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