Complementary Shaders v4

8,788,372 Downloads Last Updated: Jan 27, 2023 Game Version: 1.19.4   +12

File Details

Uploaded by EminGTR
Uploaded Dec 18, 2021
Game Version 1.18.2   +11
Size 3.30 MB
Downloads 701,171
MD5 92005b3dde34363865ebf608ee77011c
Supported Minecraft 1.18 Versions
Supported Minecraft 1.17 Versions
Supported Minecraft 1.16 Versions
Supported Minecraft 1.15 Versions
Supported Minecraft 1.14 Versions
Supported Minecraft 1.13 Versions
Supported Minecraft 1.12 Versions
Supported Minecraft 1.11 Versions
Supported Minecraft 1.10 Versions
Supported Minecraft 1.9 Versions
Supported Minecraft 1.8 Versions
Supported Minecraft 1.7 Versions


Do NOT extract the file after downloading!

Reupload of v4.3.3:
- Fixed Minecraft versions older than 1.17 having broken rendering

Changelog v4.3.3:
- Added options to separately disable emission for every overworld ore
- Added "Vanilla Lava Fog Color" option
- Fixed the clouds getting broken in worlds where the world day is a massive number
- Fixed armored Drowned and Stray entities having incorrect emission (IntegratedPBR)
- Fixed two of "Show Light Levels" options breaking the rendering if "Shader Handheld Lights" is disabled
- Fixed small inconsistency with PBR ambient occlusion on entities, block entities, player hand and handheld items
- Cave darkening is no longer activated above a y-level of 5 instead of 50
- Metalness darkening now gets disabled if Specular Reflections option is disabled

Changelog v4.3.2:
- Fixed "Show Light Levels" option not working in Minecraft 1.18
- Fixed emissive ores causing subtle flickering in the distance, most noticeable in the 1.18 caves
- Added a couple modded leaves to

Changelog v4.3.1:
- Fixed entity hitboxes not being visible in newer Optifine versions
- Fixed IntegratedPBR emission for the enchanting table book being broken

Changelog v4.3:
- Improved reflection ray tracer for water/translucents which fixes incorrect reflections and reduces noise
- Improved TAA to no longer do jittering when moving
- Improved colored shadow calculation to fix wrong shadows with some resource packs and mods
- Tweaked the End dimension sky color and star distribution
- Tweaked water reflection ray tracer to better prevent lines appearing at the edges of water
- Tweaked sun/moon light glow on foliage during rain
- Tweaked PBR texture emission curve to look linear on low values as well
- Retweaked the color calculation of rainbows
- Support for Minecraft 1.7.10 is back
- Added "Double Reflection Quality" option. Enabled by default on the Extreme profile
- Added "Rainbow Style" option
- Added "Rainbow" Selection Outline mode
- Added "Entity Shadows" and "Block Entity Shadows" options. Both are disabled on the "Low" Profile
- Added "Hold Light Source" mode to the "Show Light Levels" option
- Added "Extended Lights" mod's leaves to the
- IntegratedPBR changes:
   - Added fancy emission to Amethyst Buds
   - Added subtle emission to the tiny shroomlight-colored pixels of Weeping Vines
   - Added "Alternative Command Blocks" option
   - Improved reflectance of a bunch of "should be shiny" materials including Diamond, Emerald, Amethyst, Quartz, and more
   - Improved Auto-Generated Normals. They are generally more noticeable in the distance now
   - Improved the Beacon block's look and made its texture visible
   - Tweaked emission of Copper Ore and Redstone Ore
   - Tweaked smoothness of Blue Ice, Calcite, Command Blocks and Honeycomb Block
   - Tweaked the brightness of Lit Furnaces, Sea Lantern, Jigsaw Block and Structure Block
   - Amethyst Buds now give purple light with Scene-Aware Colored Lighting
   - Reduced the intensity of Noise Coated Textures on Amethyst blocks
- Visibility inside lava is now affected by the Fire Resistance status effect
- Pixelated Shadows option can now be set to different resolutions
- Fixed inconsistent lighting on foliage during sunset/sunrise when Real-Time Shadows are disabled
- Fixed water caustics appearing in shadows on AMD Mesa drivers. Thanks to gri573
- Fixes for Iris:
   - Fixed reflections on water in the distance looking darker and not fading with the border fog
   - Fixed water surface having incorrect reflections when observed from underwater
- Fixed setting Optifine's "Render Quality" option to "2x" breaking TAA
- Fixed things behind campfire smoke flickering with TAA
- Fixed rainbows not being visible underwater
- Fixed rainbows appearing in caves or in the void
- Fixed beacon beam colors being slightly off or too bright in newer Optifine versions or Iris
- Fixed some OpenGL errors on AMD Mesa drivers
- Fixed name tag boxes and vanilla shadows of glowing entities having glow outlines
- Night Vision status effect now reduces the maximum water opacity to improve visibility to vanilla levels
- Specular Sky Reflections option now also decides if sun/moon shine will appear on blocks or not
- Specular Sky Reflections option is now enabled by default
- The "Vanilla AO Strength" slider now overrides the "Smooth Lighting Level" slider in Video Settings