Chocapic13' High Performance shaders
The goal of this shaderpack is to have the core features of a shaderpack while maintaining extremely high framerates.
For example on the Toaster Preset at 8 render distance, a RX 480 is completely CPU-limited at around 300-400fps with a Ryzen 7, it can also run at around 50-60fps on an integrated Intel HD620.
Furthermore, because it relies on a simplified forward shading pipeline, it has better mod compatibility than my "classic" fancy shaderpack and less issues overall.
Features :
- Shadows
- Dynamic Time of Day
- Custom sky gradient
- Sun/moon glow
- Customized nether and end
At the moment only the lowest quality preset is available but other ones will follow soon !
Installation :
- Download and install the latest Optifine for your minecraft version
- Download the shaderpack
- Launch Minecraft
- Open Options, Video Settings, Shaders, Shaderpack Folder
- Put the shaderpack (zipped file) inside .minecraft\shaderpacks
- Select the shader in the shader list
Also check out my other shaderpack !
Donations:
- If you want to support me making this shader (and can afford it) you can do a small donation which is always highly appreciated ! :)
- There's no super fancy "premium only" raytraced stuff planned for the future because i want this shader to be available to everyone, you don't earn anything by donating
ayo i found a fix for the invalid gbuffers skybasic thing
all you need to do is to unzip the shaderpack, find gbuffers_skybasic.vsh and gbuffers_skybasic.fsh and remove every const word in there, save the files, and then in Minecraft choose the unzipped shaderpack. that's it
looks good, may I just clarify, this does not offer TAA?
Awesome shader with great performance! :)
I showcased it in German if someone is interested:
I don't know if this shaderpack is supported for 1.19.X, but I keep getting the "Invalid program 'gbuffers_skybasic'" which causes my sky to be full white (black sometimes if at an angle) and if I hold an item at the sky It's cutting it in thin slices. I looked at the error and it was:
[16:37:56] [Render thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh 0(25) : error C1059: non constant expression in initialization
On this line: const vec2 sunData = vec2(cos(sunRotation), -sin(sunRotation));
Anyone know a fix for it or a fixed version? Thanks in advance.
For the people wondering, no it doesn't work with iris
Nothing changes at all when you enable it
And, with Iris shaders Mod please?
In reply to josedan1elsb:
" It is not something the shader team can do, but rather on iris devs to add the missing features. There is a beta on the iris discord that allows yo uto use chocapic, but it has some bugs." -@poggersnumba4
Is there a way to update to 1.19?
the only shader pack I can run, but crashes if I go to the nether or end, and can't be enabled if I use iris idk why. overall good, it does only what I want for a shader. it also often strangely stabilizes my fps instead of lowering it.
it has a good aesthetic, great performance, and i adore the minimum light level option being able to go to 0 for pitch black caves, but it sometimes crashes the game when it's turned on or off, and the nether won't load. i haven't been to the end, but i assume it also has problems.
kinda breaks when using iris
Works smoothly with my new refurb dell optiplex 7040.
The nether wont render, can somebody help (or the creator fix this)
Update: The End dosen't work ether
Can you make a guide on this settings?
Can you please update it to 1.18 or 1.19?
Also, there is no borderline for any blocks. I can't go to the nether world because it glitches in nether. It would be very helpful if you kindly fix all of these problems and make the shader perfect again! I love this shader so much... I don't wanna lose this shader so, please!
whenever i look in certain spots it allows me to see through walls
however this might be caused by a mod but idk cause none of them should effect shaders
works on my phone
Playing with 1.18.1, there is no block outline (border line) on block which I am looking at. Is this for purpose or is it a bug? This is the best low-end shader I have found by far but block outline feature is critical for building. Or can someone suggest me a mod which will force draw the outline?
In reply to astetyn:
IT'S NOT EVEN FOR 1.18
In reply to trapguardian:
It works on 1.18