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Zombie Insanity

Zombie Insanity

File Details

ZombieInsanity 1.2.5-R5.0 (Also 1.3.2)

  • R
  • Oct 24, 2012
  • 15.99 KB
  • 813
  • CB 1.2.5-R5.0

File Name

ZombieInsanity.jar

Supported Versions

  • CB 1.2.5-R5.0

Thirst: Players start with a thirst level of 20, and it slowly decreases. The level may regain by drinking water. This is represented by the # level. Visibility: The XP bar represents how visible players are to zombies. The higher the visibility, the further away a zombie can see you. Legbreaking: If a player falls more than 6 blocks, his/her legs get broken, and the slowness effect will be applied. This can be fixed by taking morphine (bone). Zombie bites: You can configure an effect, and a chance that it will happen, with a zombie bite. Such as a 20% chance for the zombie to poison the player. Bandages: When bleeding (Poisoned), a player can right click with a piece of paper (bandage), and bandage themselves up. Turning: When a player dies, a zombie spawns on their deathpoint. Sunburn: Zombies to not burn in the sun