promotional bannermobile promotional banner

WorldModes

Configure world-specific game modes, allow players to switch game modes, and restrict inventory.
Back to Files

v2.3

File nameWorldModes.jar
Uploaded
Oct 22, 2011
Downloads
761
Size
24.1 KB
File ID
548749
Type
R
Release
Supported game versions
  • CB 1240
  • CB 1317
  • CB 1337

What's new

2.3

  • upgraded to BaseBukkitPlugin version 2.0 which adds self-update functionality

2.1

  • adapted to BaseBukkitPlugin version 1.8 - there is no need to install that jar manually anymore
  • removed PLAYER_RESPAWN listener again... that was silly
  • added ENTITY_DEATH listener to remove persisted inventories

2.0

  • added monitoring of PLAYER_RESPAWN

1.9

  • fixed NPE when restoring armor
  • changed worldmodes.{creative,survival} to worldmodes.mode.{creative,survival}

1.7

  • minor improvement to default game mode handling

1.6

  • added ability to set a default game mode even for players that can switch between them

1.5.2

  • fixed spurious NPE on server start-up

1.5.1

  • fixed NPE when player does not belong to group

1.5

  • added check for game mode permissions when joining a server

1.4

  • added support for the restrictions to drop items in creative mode
  • added support for restoring inventories when switching out of creative mode

1.3.1

  • fixed NPE
  • compiled and tested with RB1185

1.3

  • implemented command and permission nodes to change game mode

1.2

  • retired PLAYER_MOVE hook in favor of PLAYER_PORTAL

1.1

  • added Bukkit version check

1.0

  • initial release
  • supports world-specific game modes

Due to a bug in PermissionBukkit, players with a spawn point in a survival world may be able to stay in creative mode after dieing in a creative world. This issue has been reported and a fix was submitted.

This mod has no additional files