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VoidSpawn

When entering the void your will be teleported back to spawn.
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V1.18.2

File nameVoidspawn.jar
Uploader
EnderCrestEnderCrest
Uploaded
Dec 28, 2019
Downloads
4.8K
Size
88.8 KB
File ID
2850656
Type
R
Release
Supported game versions
  • 1.15
  • 1.14
  • 1.13

What's new

V1.18.2

  • Fix trapdoors breaking touch mode -- Thanks to @YellowZaki
  • Fix exception caused by invalid world

V1.18.1

  • Fix nether detector height check.
  • Add selected detector to /vs info command
  • Small internal changes

V1.18.0

  • Add BentoBox support (0.13.0-SNAPSHOT or above). Since BentoBox is still in early development, please let me know if you run into problems with it.
  • New Command: /vs info [world] - Provides the status and configuration information for your world setup.

V1.17.0

This is a smaller feature update, but larger internal update.

  • Updated to Spigot 1.13. Officially dropping support for all previous spigot versions.
  • Update to Java 8.
  • New permission 'vs.enable'. Given to all users by default. If negated/set to false for a player, nothing will happening when entering the void.
  • Added Command Autocomplete. All commands will provide auto complete functionality which should make it easier to use VoidSpawn
  • Various internal changes and improvements

As always, please report any problems you might run into. I am also always happy to take feature requests.

 

V1.16.1

  • Add sound support when a player is teleported. Set this via /vs sound (sound) [volume] [pitch]
  • Fix case sensitivity on modes and detectors.
  • Fix armor not being cleared when  clear inventory is set to true.

V1.16.0

  • Added new detector system. Defaults to void which is the same as before.
  • Added new command /vs detector (detector) [world].
  • Available detectors: Void (Default), Nether.
  • Added variables to command mode. Available variables are: ${player.name}, ${player.uuid}, ${player.coord.x}, ${player.coord.y}, ${player.coord.z}, ${player.coord.world}
  • Added the ability for commands in command mode to be ran as OP. Add "op:" to the front of the command and it will be ran by the server instead of the player. This allows commands to be ran that players don't have permissions for.
  • Minor performance improvements.

 

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