promotional bannermobile promotional banner

Vein Miner

If you've ever used the VeinMiner mod for minecraft Forge, it has now been recreated for Bukkit, CraftBukkit, and Spigot
Back to Files

VeinMiner 1.13.0

File nameVeinMiner-1.13.0.jar
Uploader
ChocoChoco
Uploaded
Dec 20, 2018
Downloads
1.3K
Size
96.5 KB
File ID
2650628
Type
R
Release
Supported game versions
  • 1.13

What's new

WARNING!: This version of VeinMiner supports the most recent version of CraftBukkit / Spigot, Bukkit (git-Bukkit-ad28b1 - December 18th, 2018). VeinMiner's core functionality should work as intended but there will be issues with adding/removing blocks to/from the blocklist and listing blocklists by command. Errors will be thrown in the console. It is highly recommended that you update your server to the latest version of CraftBukkit / Spigot 1.13.2.

 

As always, if you have any issues with this build I invite you to communicate with me on my support Discord or create an issue on GitHub.

 

Changelog:

  • Added a notification to the "/veinminer version" command that identifies when a new version is available for download
  • Added "ALWAYS" to the types of activations in VeinMiner to have it be always activated, sneaking or not (configurable with ActivationMode: "ALWAYS")
  • Added tool templates, both global and category-specific!
    • Tool templates define a specific tool that must be used to activate VeinMiner (works hand-in-hand with the new ALWAYS activation)
    • If you do not wish to have a specific tool (i.e. VeinMiner's default functionality), do not specify one in the configuration file
  • Added a configuration option to alphabetically sort the block list when running "/veinminer blocklist <category> list"
  • Added a configuration option to disable update checks (PerformUpdateChecks). Default true
  • Massive efficiency improvements throughout the plugin:
    • Improved the efficiency of VeinMiner's tool querying
    • Improved the performance of block definitions using caching
    • Improved the performance of VeinMiner's blocklist system. All blocklists are now handled individually rather than clumped together in a single registry
  • Update the default comment header in the config.yml for new users of VeinMiner. Further explains how to define states and removes no longer supported features
  • Tab completion for commands now partially complete. When typing "/veinminer ver", only "version" will be suggested rather than "version", "reload", etc.
  • Block data and states are now parsed much more aggressively and accurately
    • As an added bonus, command feedback now tells you exactly what was added/removed from the block lists
  • Fix colour formatting issues in the /veinminer command when adding and removing blocks to/from the blocklist
  • Fix "/veinminer blocklist <category> remove" being case-sensitive
  • Fix a small warning accidentally being displayed due to the "ALL" category being considered a tool category (when it is not)
  • API Changes (there are many... Any plugins using VeinMiner's API are likely broken. Though PlayerVeinMineEvent was untouched):
    • The VeinTool enum has been renamed to ToolCategory
    • The MineActivation enum has been renamed to ActivationStrategy
    • Relocated all player-specific data to a new VMPlayerData object (VMPlayerData#get(OfflinePlayer) to get an instance), therefore the following methods have been removed
      • VeinMinerManager#getPatternFor() and #setPattern()
      • ToolCategory (formerly VeinTool) #disableVeinMiner(), #enableVeinMiner(), #toggleVeinMiner(), etc.
      • ToolCategory#clearPlayerInformation()
    • VeinBlock is now defined as an interface rather than a class
      • A VeinBlock may be obtained using either VeinBlock#get(Material), VeinBlock#get(BlockData) or VeinBlock#fromString(String)
        • #get(Material) defines no states
        • #get(BlockData) defines states
        • #fromString(String) parses a String representation of a material with optional states... "minecraft:chest" or "minecraft:chest[waterlogged=true]" are valid examples
      • The concept of "raw data" no longer exists in VeinMiner's source. This was a temporary hack but is no longer needed as of git-Bukkit-ad28b1 (December 18th, 2018)
    • Relocated a few classes and enums to different packages:
      • wtf.choco.veinminer.api.VeinTool -> wtf.choco.veinminer.tool.ToolCategory
      • wtf.choco.veinmienr.api.MaterialAlias -> wtf.choco.veinminer.data.MaterialAlias
      • wtf.choco.veinmienr.api.blocks.VeinBlock -> wtf.choco.veinminer.data.block.VeinBlock
    • Added a BlockList class which acts similar to a Set<VeinBlock> but has some additional functionality
      • VeinMinerManager has updated accordingly. Removes any registration/removal methods for VeinBlock
      • VeinMinerManager#getBlockList(ToolCategory) and VeinMinerManager#getBlockListGlobal() have been added among other utility methods
    • Added a ToolCategory#fromItemStack(ItemStack) utility method where null will return ToolCategory#HAND

This mod has no additional files